Content to include three new storylines for 2K
Showcase, extensive roster of playable WWE, WCW® and NXT®
Superstars, as well as new moves
Season Pass to feature WWE Diva Paige as
exclusive playable character
2K today announced details surrounding downloadable content and
a Season Pass program for WWE® 2K15, the forthcoming release
in the flagship WWE video game franchise. The content offering will
include three new storylines playable in 2K Showcase, the game’s
story-driven, single-player campaign, as well as access to new
moves and a wealth of playable WWE, WCW® and NXT® Superstars. In
addition, WWE Diva Paige will be available as an exclusive playable
character for those who purchase the game’s Season Pass. The
individual content packages will begin releasing in late 2014, with
some packages releasing in early 2015, for the PlayStation®4
and PlayStation®3 computer entertainment systems, as well as Xbox
One, the all-in-one games and entertainment system, and Xbox 360
games and entertainment system from Microsoft.
“Having grown up playing WWE games, it’s an honor to be included
in WWE 2K15,” said Paige. “Fans will not want to miss out on
my debut, as well as the new stories featured through 2K
Showcase.”
“WWE 2K15 will deliver the largest and most comprehensive
selection of downloadable content to date for the franchise,
including the release of three new storylines for 2K Showcase and a
wide variety of playable Superstars from WWE’s past and present,”
said Greg Thomas, President of Product Development at 2K Sports.
“This year’s offering provides fans an enhanced WWE 2K15
experience at an incredible value.”
About the WWE 2K15 Downloadable Content
Program*
The WWE 2K15 downloadable content program is scheduled to
include the following items and be available for purchase on the
PlayStation®Network for the PlayStation®4 and PlayStation®3
systems, as well as Xbox Live online entertainment network from
Microsoft for Xbox One and Xbox 360:
Accelerator
- Players will gain instant access to all
unlockable content available in the game (excluding downloadable
content);
- The Accelerator will be available for a
suggested price of $1.99.
2K Showcase: One More Match
- Story focused on the rivalry between
WWE Superstars Randy Orton and Christian in 2011;
- Playable WWE Superstars: Christian,
Randy Orton, Edge, Mark Henry and Sheamus;
- Playable arenas from 2011: SmackDown®,
Extreme Rules®, Over the Limit® and Capitol Punishment®;
- 2K Showcase: One More Match will be
available for a suggested price of $9.99.
2K Showcase: Hall of Pain
- Story focused on top matches for WWE
Superstar Mark Henry;
- Playable WWE Superstars: Mark Henry,
Big Show, Kane, Jey Uso, Jimmy Uso, Sheamus, The Great Khali, Randy
Orton, Daniel Bryan and Ryback;
- Playable arenas: SmackDown (2011),
Vengeance® (2011) and WrestleMania® 29;
- 2K Showcase: Hall of Pain will be
available for a suggested price of $9.99.
2K Showcase: Path of the Warrior
- Story focused on the career of WWE Hall
of Famer Ultimate Warrior;
- Playable WWE Hall of Famers: Ultimate
Warrior, Hulk Hogan, Andre the Giant and Sgt. Slaughter;
- Playable WWE Legends: Honky Tonk Man,
Rick Rude, Macho King and Colonel Mustafa;
- Playable WWE Superstars: Undertaker and
Hunter Hearst Helmsley;
- Access to WWE Hall of Fame ring
announcer Howard Finkel and WWE managers Jimmy Hart, Bobby Heenan,
Paul Bearer, Sherri, Sid Justice and General Adnan;
- Playable arenas: WrestleMania VI, VII
and XII; SummerSlam® (1988, 1990 and 1991); Saturday Night’s Main
Event XXIV and Madison Square Garden®;
- 2K Showcase: Path of the Warrior will
be available for a suggested price of $9.99.
WCW Pack
- Playable WCW Superstars: Fit Finlay,
Lord Steven Regal, Bam Bam Bigelow, Diamond Dallas Page and Lex
Luger;
- The WCW Pack will be available for a
suggested price of $7.99.
NXT Arrival
- Playable NXT Superstars: JBL, Adam Rose
and The Ascension (Konnor and Victor);
- Playable NXT Diva: Emma;
- NXT Arrival will be available for a
suggested price of $6.99.
New Moves Pack
- Moves Pack: More than 30 new moves,
including an alternate version of Sister Abigail (performed from
the ring corner and made popular by Bray Wyatt) and Multiple Gut
Wrenches (made popular by Cesaro);
- The New Moves Pack will be available
for a suggested price of $3.99.
About the WWE 2K15 Season Pass
Program
Players may purchase select WWE 2K15 downloadable content
at a reduced price point through the game’s Season Pass program.
For a one-time suggested purchase price of $24.99, a savings of
more than 20 percent versus individual content purchases, players
will receive the following items as they become available:
- Access to exclusive playable WWE Diva
Paige;
- Accelerator (access to all unlockable
content available in the game);
- Access to all three 2K Showcase stories
(One More Match, Hall of Pain and Path of the Warrior).
* Xbox Live or PlayStation Network account and Internet
connection required. Copy of WWE 2K15 required to play.
Developed collaboratively by Yukes and Visual Concepts, a 2K
studio, WWE 2K15 is rated T for Teen by the ESRB. WWE
2K15 is scheduled for release on the PlayStation®3
system and Xbox 360 on October 28, 2014 in North America
and October 31, 2014 internationally. In addition, releases
for the PlayStation®4 system and Xbox One are currently scheduled
for release on November 18, 2014 in North America and November 21,
2014 internationally. Fans who pre-order WWE 2K15 at any
participating retailer will receive two playable Sting characters
at no extra cost on launch day.
For more information on WWE 2K15 and 2K, visit
WWE.2K.com, become a fan on Facebook, follow the game on Twitter
using the hashtags #WWE2K15 and #FEELIT or subscribe to WWE
2K on YouTube.
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming is broadcast in more than 150 countries and 30
languages and reaches more than 650 million homes worldwide. The
company is headquartered in Stamford, Conn., with offices in New
York, Los Angeles, London, Mexico City, Mumbai, Shanghai,
Singapore, Munich, Dubai and Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com. For information on our global activities, go
to www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to entering into,
maintaining and renewing key agreements, including television and
pay-per-view programming and our new network distribution
agreements; risks relating to the launch and maintenance of our new
network; the need for continually developing creative and
entertaining programming; the continued importance of key
performers and the services of Vincent McMahon; the conditions of
the markets in which we compete and acceptance of the Company's
brands, media and merchandise within those markets; uncertainties
relating to regulatory matters; risks resulting from the highly
competitive and fragmented nature of our markets; uncertainties
associated with international markets; the importance of protecting
our intellectual property and complying with the intellectual
property rights of others; the risk of accidents or injuries during
our physically demanding events; risks associated with producing
and travelling to and from our large live events, both domestically
and internationally; risks relating to our film business; risks
relating to new businesses and strategic investments; risks
relating to our computer systems and online operations; risks
relating to general economic conditions and our exposure to bad
debt risk; risks relating to litigation; risks relating to market
expectations for our financial performance; risks relating to our
revolving credit facility specifically and capital markets more
generally; risks relating to the large number of shares of common
stock controlled by members of the McMahon family and the
possibility of the sale of their stock by the McMahons or the
perception of the possibility of such sales; the relatively small
public float of our stock; and other risks and factors set forth
from time to time in Company filings with the Securities and
Exchange Commission. Actual results could differ materially from
those currently expected or anticipated. In addition, our dividend
is dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends, general economic and competitive conditions and such
other factors as our Board of Directors may consider relevant.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, marketer and publisher of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems,
handheld gaming systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, 2K
Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid
Meier’s Civilization series, the popular WWE 2K franchise and NBA
2K, the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more
information, please visit www.2K.com.
*According to 2008 - 2014 Metacritic.com and The NPD Group
estimates of U.S. retail video game sales through August 2014.
“PlayStation” is a registered trademark of Sony Computer
Entertainment Inc.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability
to maintain acceptable pricing levels on our games, our ability to
raise capital if needed and risks associated with international
operations. Other important factors and information are contained
in the Company's Annual Report on Form 10-K for the fiscal year
ended March 31, 2014, including the risks summarized in the section
entitled "Risk Factors," the Company’s Quarterly Report on Form
10-Q for the fiscal quarter ended June 30, 2014, and the Company's
other periodic filings with the SEC, which can be accessed at
www.take2games.com. All forward-looking statements are qualified by
these cautionary statements and apply only as of the date they are
made. The Company undertakes no obligation to update any
forward-looking statement, whether as a result of new information,
future events or otherwise.
Photos/Multimedia Gallery Available:
http://www.businesswire.com/multimedia/home/20141014005041/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis, 646-536-2983(Corporate
Press)alan.lewis@take2games.comorAccess Communications for
2KIan Guss, 917-522-3536iguss@accesspr.comorWWEMatthew
Altman, 203-352-1177matthew.altman@wwecorp.com
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