Experience the most authentic, action-packed
and comprehensive WWE video game in history, including
platform-exclusive Who Got NXT mode
2K today announced that WWE® 2K15, the latest addition to
the flagship WWE video game franchise, is available now in North
America for the PlayStation®3 computer entertainment system and
Xbox 360 games and entertainment system from Microsoft. Delivering
an authentic WWE gameplay experience, extensive roster and
story-driven 2K Showcase, WWE 2K15 for the PS3™
system and Xbox 360 also includes exclusive access to Who Got
NXT, a progression-based mode highlighting NXT Superstars as
they ascend the ranks in NXT, WWE’s developmental system, and
compete to join the active WWE roster. WWE 2K15 will be
available internationally on October 31, 2014.
“WWE 2K15 offers the most compelling WWE video game to
date for the PS3 system and Xbox 360,” said Greg Thomas, President
at Visual Concepts. “With major gameplay enhancements, improved
commentary, an impressive roster and an exclusive Who Got
NXT experience, we’re excited to bring our fans this
fully-featured WWE 2K15 release.”
Who Got NXT sees players choose from five NXT Superstars,
including Rusev, Bo Dallas, Adrian Neville, Sami Zayn and Corey
Graves, and experience unique matches inspired by historic moments
and classic rivalries. Completing each NXT Superstar’s matches will
unlock those Superstars for use in other in-game modes, including
Exhibition, WWE Universe and Creation Suite.
Players who finish the mode with all five NXT Superstars will
unlock a special challenge featuring WWE 2K15 cover
Superstar John Cena.
WWE 2K15 for the PS3 system and Xbox 360 also features
key gameplay improvements and a collection of the biggest names in
WWE, including John Cena, WWE Hall of Famer Stone Cold Steve Austin
and WWE Superstars Cesaro, Bray Wyatt, Roman Reigns, Sheamus and
Seth Rollins. WWE Hall of Famer Jerry “The King” Lawler, alongside
the voice of WWE, Michael Cole, call the action through a new
commentary system delivering six times more content versus previous
franchise releases. WWE 2K15 also includes 2K
Showcase, the game’s single-player campaign, enabling players
to explore the rivalry between Triple H and Shawn Michaels from
2002 to 2004, as well as John Cena and CM Punk’s rivalry spanning
2011 to 2013. In addition, the Creation Suite offers
customizable Superstars, Divas, move sets and entrances, while
WWE Universe provides opportunities to manage storylines,
schedules, rivalries and alliances.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K15 is rated T for Teen by the ESRB and
available now for the PS3 system and Xbox 360 in North America,
with release to follow internationally on October 31, 2014. WWE
2K15 for the PlayStation®4 computer entertainment system and
Xbox One, the all-in-one games and entertainment system from
Microsoft, is currently scheduled for release on November 18, 2014
in North America and November 21, 2014 internationally.
For more information on WWE 2K15 and 2K, visit
WWE.2K.com, become a fan on Facebook, follow the game on Twitter
using the hashtags #WWE2K15 and #FEELIT or subscribe to WWE
2K on YouTube.
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming is broadcast in more than 170 countries and 30
languages and reaches more than 650 million homes worldwide. The
company is headquartered in Stamford, Conn., with offices in New
York, Los Angeles, London, Mexico City, Mumbai, Shanghai,
Singapore, Munich, Dubai and Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com. For information on our global activities, go
to www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to entering into,
maintaining and renewing key agreements, including television and
pay-per-view programming and our new network distribution
agreements; risks relating to the launch and maintenance of our new
network; the need for continually developing creative and
entertaining programming; the continued importance of key
performers and the services of Vincent McMahon; the conditions of
the markets in which we compete and acceptance of the Company's
brands, media and merchandise within those markets; uncertainties
relating to regulatory matters; risks resulting from the highly
competitive and fragmented nature of our markets; uncertainties
associated with international markets; the importance of protecting
our intellectual property and complying with the intellectual
property rights of others; the risk of accidents or injuries during
our physically demanding events; risks associated with producing
and travelling to and from our large live events, both domestically
and internationally; risks relating to our film business; risks
relating to new businesses and strategic investments; risks
relating to our computer systems and online operations; risks
relating to general economic conditions and our exposure to bad
debt risk; risks relating to litigation; risks relating to market
expectations for our financial performance; risks relating to our
revolving credit facility specifically and capital markets more
generally; risks relating to the large number of shares of common
stock controlled by members of the McMahon family and the
possibility of the sale of their stock by the McMahons or the
perception of the possibility of such sales; the relatively small
public float of our stock; and other risks and factors set forth
from time to time in Company filings with the Securities and
Exchange Commission. Actual results could differ materially from
those currently expected or anticipated. In addition, our dividend
is dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends, general economic and competitive conditions and such
other factors as our Board of Directors may consider relevant.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, marketer and publisher of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems,
handheld gaming systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, 2K
Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid
Meier’s Civilization series, the popular WWE 2K franchise and NBA
2K, the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more
information, please visit www.2K.com.
*According to 2008 - 2014 Metacritic.com and The NPD Group
estimates of U.S. retail video game sales through September
2014.
2K is a publishing label of Take-Two Interactive Software, Inc.
(NASDAQ:TTWO).
“PlayStation” and “PS3” are registered trademarks. “PS4” is a
trademark of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability
to maintain acceptable pricing levels on our games, our ability to
raise capital if needed and risks associated with international
operations. Other important factors and information are contained
in the Company's Annual Report on Form 10-K for the fiscal year
ended March 31, 2014, in the section entitled "Risk Factors," the
Company’s Quarterly Report on Form 10-Q for the fiscal quarter
ended June 30, 2014, and the Company's other periodic filings with
the SEC, which can be accessed at www.take2games.com. All
forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or
otherwise.
Photos/Multimedia Gallery Available:
http://www.businesswire.com/multimedia/home/20141028005076/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis (Corporate Press),
646-536-2983alan.lewis@take2games.comorAccess Communications for
2KIan Guss, 917-522-3536iguss@accesspr.comorWWEMatthew
Altman, 203-352-1177matthew.altman@wwecorp.com
World Wrestling Entertai... (NYSE:WWE)
Historical Stock Chart
From Jun 2024 to Jul 2024
World Wrestling Entertai... (NYSE:WWE)
Historical Stock Chart
From Jul 2023 to Jul 2024