NEW
YORK, Feb. 6, 2025 /PRNewswire/ -- Report with
the AI impact on market trends - The global augmented reality and
virtual reality market size is estimated to grow by
USD 442.99 billion from 2024-2028,
according to Technavio. The market is estimated to grow at a CAGR
of 50.22% during the forecast period. Growing demand
for AR and VR technology is driving market
growth, with a trend towards growing funding in startup
ar and vr companies from investors. However, high
development costs associated with ar and vr apps poses a
challenge. Key market players include Alphabet Inc., Apple Inc.,
Augmented Pixels Inc., Blippar Ltd., CyberGlove Systems Inc., Eon
Reality Inc., HP Inc., HTC Corp., Innovega Inc., Lenovo Group Ltd.,
Magic Leap Inc., Maxst Co. Ltd., Microsoft Corp., PTC Inc., Samsung
Electronics Co. Ltd., Seiko Epson Corp., Toshiba Corp., Vuzix
Corp., Wikitude GmbH, and Zugara Inc..
![Technavio has announced its latest market research report titled Global augmented reality and virtual reality market 2024-2028 Technavio has announced its latest market research report titled Global augmented reality and virtual reality market 2024-2028](https://mma.prnewswire.com/media/2612253/Global_augmented_reality_and_virtual_reality_market_2024_2028.jpg)
Key insights into market evolution with
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Augmented Reality
And Virtual Reality Market Scope
|
Report
Coverage
|
Details
|
Base year
|
2023
|
Historic
period
|
2018-2022
|
Forecast
period
|
2024-2028
|
Growth momentum &
CAGR
|
Accelerate at a CAGR of
50.22%
|
Market growth
2024-2028
|
USD 442999.9
million
|
Market
structure
|
Fragmented
|
YoY growth 2022-2023
(%)
|
36.1
|
Regional
analysis
|
North America, APAC,
Europe, Middle East and Africa, and South America
|
Performing market
contribution
|
APAC at 42%
|
Key
countries
|
US, China, Germany, UK,
and Japan
|
Key companies
profiled
|
Alphabet Inc., Apple
Inc., Augmented Pixels Inc., Blippar Ltd., CyberGlove Systems Inc.,
Eon Reality Inc., HP Inc., HTC Corp., Innovega Inc., Lenovo Group
Ltd., Magic Leap Inc., Maxst Co. Ltd., Microsoft Corp., PTC Inc.,
Samsung Electronics Co. Ltd., Seiko Epson Corp., Toshiba Corp.,
Vuzix Corp., Wikitude GmbH, and Zugara Inc.
|
Market Driver
Augmented Reality (AR) and Virtual Reality (VR) markets are
experiencing significant growth due to the integration of 3D models
in 3D environments. With the rollout of 5G networks, the speed and
responsiveness of AR and VR technologies will increase, benefiting
commercial industries such as aerospace & defense,
architecture, and manufacturing. AR applications using cameras and
gesture-tracking devices are revolutionizing consumer engagement in
sectors like e-commerce, entertainment, and gaming. HMDs
(Head-mounted displays) and heads-up displays are transforming
industries like healthcare, industrial automation, and
transportation. AR and VR technologies are also being used in IT
& telecommunication, media & entertainment, and tourism
businesses for innovative solutions. The investment activity in AR
and VR is on the rise, driven by the integration of AI,
semiconductor components, and SoC (System on Chip) technology. The
future of AR and VR holds endless possibilities, from mental
illness treatments to simulations and self-monitoring
devices.
The global Augmented Reality (AR) and Virtual Reality (VR)
market is experiencing significant growth due to increasing
collaborations and partnerships among vendors. These strategic
alliances enable companies to enhance their product offerings and
explore new application areas for AR and VR software platforms. For
instance, in March 2020, Valve,
Microsoft Corp., and HP Inc. Announced a collaboration to develop a
next-generation SteamVR headset, called HP Reverb G2. Such
collaborative efforts are expected to fuel the growth of the AR and
VR market during the forecast period. Vendors are leveraging these
partnerships to expand their reach, improve product quality, and
cater to the evolving needs of end-users.
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Market Challenges
• Augmented
Reality (AR) and Virtual Reality (VR) markets are experiencing
significant growth due to increasing demand from commercial
industries. AR technology overlays digital 3D models onto
real-world environments, enhancing consumer engagement in sectors
like retail, architecture, and manufacturing. Challenges include
developing 3D environments for AR applications, integrating AR
technology with 5G networks, and creating technical expertise for
hardware like HMDs (Head-mounted displays) and gesture-tracking
devices. VR technology immerses users in entirely digital 3D
environments, revolutionizing industries such as aerospace &
defense, healthcare, and entertainment. Challenges include
investing in network infrastructure for cloud-based VR
applications, creating VR content for gaming and simulations, and
ensuring security compliance. Consumer electronics, including
smartphones and smart glasses, are driving mass adoption of AR and
VR. Industries like e-commerce, real-estate, and tourism businesses
are exploring AR applications for product visualization and
customer engagement. Meanwhile, AR and VR are transforming
industrial automation, IT & telecommunication, and the
infotainment industry, improving efficiency and productivity.
Semiconductor components and SoC integration are crucial for
developing AR and VR hardware. AI and position trackers are
essential for enhancing user experience and creating realistic
simulations. VR exposure therapy is a promising application for
mental illnesses, while VR technology is revolutionizing industrial
tools and training. In conclusion, the AR and VR market presents
numerous opportunities for innovation and growth, with challenges
that require investment in hardware, software, and technical
expertise. Industries from consumer electronics to aerospace &
defense are embracing these technologies to enhance user
experience, improve efficiency, and drive productivity.
• In the realm
of Augmented Reality (AR) and Virtual Reality (VR) market, creating
engaging projects involves various intricate components. Cost
considerations are crucial, encompassing expenses for VR content
creation and distribution, as well as hardware and software costs.
For instance, 360-degree cameras are utilized to generate panoramic
content at a relatively lower cost compared to computer-generated
graphics. However, the real value of VR games lies in their
interactive content. To create lifelike VR content, a combination
of 360-degree cameras, computer graphics, and high-end
photorealistic cameras is necessary. The approximate cost for
developing only the VR content for an app falls between
USD50,000 and USD100,000.
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Segment Overview
This augmented reality and virtual reality market report
extensively covers market segmentation by
- Technology
-
- Application
-
- Geography
-
- North America
- APAC
- Europe
- Middle East And Africa
- South America
1.1 AR- The Augmented Reality (AR) segment is
experiencing significant growth due to increasing new product
launches, expanding application areas, and rising investments in AR
technology. AR is an innovative technology that overlays digital
information onto the real world, offering an enhanced user
experience. This technology can be accessed through apps or web
platforms. AR's versatile applications in various industries,
including enterprise, retail, healthcare, media and entertainment,
and education, are driving its demand. Key players, such as
Alphabet and Microsoft, are investing in AR software development
kits to create AR platforms. For instance, Microsoft's Mesh service
enables people to collaborate in AR environments. Technological
advancements in AR hardware and software, including smartphones and
AR development platforms, are making AR more accessible and
user-friendly. The growing need for remote collaboration and
training solutions, especially during the COVID-19 pandemic, is
also accelerating AR adoption. Major vendors, including Microsoft,
Google, and Apple, are providing AR technology for enterprise
applications, such as remote assistance, training, and product
visualization. The increasing adoption of AR across industries for
remote collaboration, training, and customer engagement,
technological advancements, and continued innovation in AR
applications will fuel the growth of the AR segment in the
Augmented Reality and Virtual Reality market.
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to discover how AI-driven innovations are reshaping competitive
dynamics
Research Analysis
Augmented Reality (AR) and Virtual Reality (VR) are
revolutionary technologies that have been gaining significant
traction in various industries. AR superimposes digital 3D models
onto the real world, enhancing user experience in areas like
gaming, simulations, and infotainment. Smartphones and smart
glasses serve as popular devices for AR, while heads-up displays
are used in vehicles. VR, on the other hand, immerses users in a
completely virtual 3D environment. VR technology finds applications
in gaming, simulations, and exposure therapy, among others.
Investment activity in AR and VR is on the rise, driven by the
potential of these technologies in sectors like manufacturing
industries, industrial automation, and self-monitoring devices.
Engineers and designers use AR and VR for creating and testing
complex designs, while the infotainment industry leverages these
technologies for providing experiences. VR technology is also
transforming shopping, allowing customers to virtually try on
clothes or explore homes before purchasing. SoC integration is
making VR and AR more accessible and affordable for the masses.
Market Research Overview
Augmented Reality (AR) and Virtual Reality (VR) are
revolutionary technologies that transform the way we interact with
our surroundings and digital content. AR overlays 3D models and
information onto real-world environments in real-time using cameras
and AR technology. VR creates 3D environments, transporting users
to new worlds. Both technologies are gaining traction in various
industries, including aerospace & defense, architecture,
engineering, and manufacturing industries, for design and
simulation. 5G networks enable seamless AR and VR experiences. AR
applications are being used in commercial industries, consumer
electronics, e-commerce, and tourism businesses for consumer
engagement, product visualization, and information search. VR is
popular in gaming, entertainment, healthcare, and education for
training, therapy, and experiences. HMDs (Head-mounted displays),
gesture-tracking devices, and position trackers are essential
hardware components. The IT & telecommunication industry is
investing heavily in AR and VR technology, with semiconductor
components playing a crucial role. Technical expertise is required
for software development and integration with SoCs (Systems on
Chips). AR and VR are also being used in industrial automation,
security compliance, and mental illnesses treatment. The future of
AR and VR is bright, with endless possibilities in entertainment,
education, and everyday life.
Table of Contents:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation
- Technology
-
- Application
-
- Geography
-
- North America
- APAC
- Europe
- Middle East And Africa
- South America
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix
About Technavio
Technavio is a leading global technology research and advisory
company. Their research and analysis focuses on emerging market
trends and provides actionable insights to help businesses identify
market opportunities and develop effective strategies to optimize
their market positions.
With over 500 specialized analysts, Technavio's report library
consists of more than 17,000 reports and counting, covering 800
technologies, spanning across 50 countries. Their client base
consists of enterprises of all sizes, including more than 100
Fortune 500 companies. This growing client base relies on
Technavio's comprehensive coverage, extensive research, and
actionable market insights to identify opportunities in existing
and potential markets and assess their competitive positions within
changing market scenarios.
Contacts
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
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