Fourth-Quarter Sales of EUR 25.8 Million in 2007
January 30 2008 - 11:05AM
Business Wire
Full year revenues Gameloft posted consolidated sales of
�25.8�million in the last quarter of 2007, up by 19% from the
previous year. On a comparable exchange rate basis the fourth
quarter growth would have reached 26%. Full year sales increased by
40% compared to 2006, reaching �96.1�M, in line with our guidance.
On a comparable consolidation and exchange rate basis, full-year
growth would have reached 46%, the same growth rate as in 2006.
Sales in �M � 2007 � 2006 � Variation 1st quarter 22.7 14.8 +54%
2nd quarter 23.2 15.8 +47% 3rd quarter 24.4 16.1 + 51% 4th quarter
25.8 21.8 +19% Annual sales 96.1 68.4 + 40 % The sales of
downloadable games, which are the company�s core business, reached
�90.2 million during 2007, increasing by 45%. Europe represented
44% of sales for full-year 2007, North America 34% and the rest of
the world 22%. The sharpest growth took place in the rest of the
world, up 86%. In contrast, North America was the slowest growing
region primarily due to the drop in the dollar and clear slowdown
in growth of our market in the United States during the
fourth-quarter. In 2006, Europe, North America and the rest of the
world represented respectively 43%, 41% and 17% of Gameloft�s total
sales. 2007 highlights In 2007, Gameloft's organic growth exceeded
that of its main competitors, thus reinforcing its position as the
leading mobile gaming company in Europe and the second largest
player in the US. The market shares gained by the company in 2007
are due to the strong performance of Gameloft's back catalogue,
which continued to account for more than 70% of the Company's
downloads, and also investments in R&D made in 2007. These
investments allowed us to release more games than our competitors
on more handsets across more countries. To date, Gameloft's
catalogue includes 200 mobile games adapted to over 1,200 different
handsets and sold in over 80 countries via direct distribution
agreements signed with more than 180 carriers. The surplus of
investments made in our R&D capacities will nevertheless affect
the operating margin for 2007 which will fall below 5% (excluding
employee stock based compensation), contrary to our initial
expectations for a margin over 10%. Outlook 2008 Gameloft had a
staff of 4,000 at the end of 2007, up 50% over the end of 2006.
With these employees, Gameloft can support the growing number of
handsets selected by the carriers while releasing between 70 and 80
new games a year. The company's current staff will also allow it to
capitalize on its investments in R&D and brands by adapting
part of its game catalogue on new devices close to mobile phones
such as the iPod, Nintendo DS, Xbox Live Arcade, etc. This unique
production strength in the mobile gaming industry, combined with
the quality of its creations and brands, should drive further sales
increases and market share gains in 2008. Over the first half of
2008, Gameloft is planning to release many high-potential titles
such as Grey�s Anatomy�,�Might & Magic Online, CSI: the mobile
game, Block Breaker 2, etc. The sharp drop in the dollar and the
slowdown in the growth of its market in the United States have led
Gameloft to slightly revise downwards its forecasts for 2008. The
Company is now planning growth in sales of 25% to 30% for 2008
(compared to over 30% previously) as well as an operating margin
(excluding employee stock based compensation) expected between 10%
and 15% (compared to around 15% previously). Expected growth in
2008 is still strong and the company is therefore more than ever in
a position to become a leader in a market of 4 billion potential
consumers in 20101, a position for which it has invested heavily
since 2002. The Group�s results for 2008 will be published on
27�March 2008. 1 Source: Strategy Analytics
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