- Stream Hatchet co-founder Eduard Montserrat scores Tempest
Esports Business Award
- Awards presented as part of the Esports Business
Summit
TORONTO, Oct. 30, 2020 /CNW/ -- The co-founder of
Engine Media's (TSX-V: GAME) (OTCQB: MLLLF) esports live streaming
and data analytics experts Stream Hatchet – Eduard Montserrat – has
scored the Digital Executive of the Year Award at the 2020 Esports
Business Summit.
The Tempest Esports Business Awards were revealed virtually this
week with Montserrat in the
digital executive category with executives from NFL Gaming and
Esports, iRacing, Wizards of the Coast, and Super League
Gaming.
Montserrat and the team from
Stream Hatchet have established the Engine Media company as the
industry leader in the measurement of gaming live streaming data
across all platforms and provides valuable data insight for esports
teams, gaming studios, and major brands invested in gaming.
Montserrat's nomination was one
of three nominations for the Engine Media group. UMG – Engine's
tournament and broadcasting experts – collaborated with FAZE Clan
for the Fight2Fund COVID-19 fundraising event earlier this year and
was nominated in the Best Amateur/Semi-Pro event while Engine
Media's groundbreaking World's Fastest Gamer competition and
documentary series was nominated in the Esports-themed
Program/Documentary (Non-competitive).
"We are extremely proud of Eduard for receiving this prestigious
award. It is great recognition for what he and his team have
achieved," Engine Media Executive Chairman Tom Rogers said.
"The data analysis and analytics expertise provided by Stream
Hatchet has been invaluable for all our Engine Media brands. The
company is now renowned as the industry experts in providing
esports teams, game studios, and brands investing in esports with
the data and intelligence they need for important business
decisioning," said Co-CEO Lou
Schwartz.
Held virtually this year, the Esports Business Summit brings
together esports executive management, streaming companies, teams
and leagues, venues, sponsorship managers, game publishers and more
over a three-day virtual conference.
Prominent industry leaders presented at the conference included
the gaming studios behind Valorant, Call of Duty, Overwatch,
Fortnite, Counter-Strike: Global Offensive, and NBA 2K, plus key industry leaders Twitch, PepsiCo,
Electronic Arts, Turner Sports,
NASCAR, Norton and Stream Hatchet.
Director of Strategic Partnerships Bobby
Baird and Chief Revenue Officer Jake
Phillips showcased Stream Hatchet's expertise with a
presentation at the Esports Business Summit entitled "Measuring the
global esports footprint through COVID with Stream Hatchet."
Baird and Phillips highlighted key industry trends from at the
event from the latest Stream Hatchet data including:
- Esports streaming hours had a massive increase at the start of
the COVID-19 pandemic but has maintained the momentum since the
return of traditional sports (NBA, NHL, NFL)
- YouTube Gaming has been increasing its esports viewership
market share QoQ in 2020 - up to 44% in Q3
- Casual/Party games like Among Us and Fall Guys have
demonstrated that gaming audiences crave personalities as much as
they do skill
- Live streaming continues to expand to global audiences, with 40
percent of creators living outside the
United States
- COVID-19 has impacted the number of events (down 30%)
(especially live events), forcing leagues to move to online
formats, but the total viewership has responded well with a 9.4%
increase during the COVID-19 date range
- Q3 2020 had the largest increase in mobile hours watched over
the past year with 117M hours watched
- a 143% increase QoQ
The launch of Stream Hatchet's parent company of Engine Media
Inc. was confirmed in May when Torque Esports Corp. (TSX-V: GAME)
(OTCQB: MLLLF) completed its acquisition of Frankly Inc. (TSX-V:
TLK) (OTCQX: FRNKF) ("Frankly"), and WinView, Inc. ("WinView") –
placing Engine Media at the forefront of esports, gaming, news
streaming and sports gaming across multiple media platforms.
To date, the combined companies have clients comprised of more
than 1,200 television, print, and radio brands including CNN, ESPN,
Discovery / Eurosport, Fox, Vice, Newsweek, and Cumulus; dozens of
gaming and technology companies including EA, Activision, Blizzard,
Take2Interactive, Microsoft, Google, Twitch and Ubisoft; and have
connectivity into hundreds of millions of homes around the world
through their content, distribution, and platform.
About Engine Media Holdings, Inc.
Engine Media is focused on accelerating new, live, immersive
esports and interactive gaming experiences for consumers through
its partnerships with traditional and emerging media companies. The
company was formed through the combination of Torque Esports Corp.,
Frankly Inc., and WinView, Inc. and trades publicly under the
ticker symbol (TSX-V: GAME) (OTCQB: MLLLF). Engine Media will
generate revenue through a combination of: direct-to-consumer and
subscription fees; streaming technology and data SaaS-based
offerings; programmatic advertising and sponsorships; as well as
intellectual property licensing fees. To date, the combined
companies have clients comprised of more than 1,200 television,
print and radio brands including CNN, ESPN, Discovery / Eurosport,
Fox, Vice, Newsweek and Cumulus; dozens of gaming and technology
companies including EA, Activision, Blizzard, Take2Interactive,
Microsoft, Google, Twitch and Ubisoft; and have connectivity into
hundreds of millions of homes around the world through their
content, distribution and technology.
Cautionary Statement on Forward-Looking Information
This news release contains forward-looking statements.
Forward-looking statements involve known and unknown risks,
uncertainties and other factors which may cause the actual results,
performance or achievements of Engine to be materially different
from any future results, performance or achievements expressed or
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forward-looking statements can be identified by the use of words
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certain actions, events or results "may", "could", "would", "might"
or "will" be taken, occur or be achieved. Forward-looking
information contained in this news release include, but are not
limited to, any regulatory or other approvals required in
connection therewith and Engine's expectations for growth in its
operations and business. In respect of the forward-looking
information contained herein, Engine has provided such statements
and information in reliance on certain assumptions that management
believed to be reasonable at the time, including assumptions as to
obtaining required regulatory approvals. Forward-looking
information involves known and unknown risks, uncertainties and
other factors which may cause the actual results, performance or
achievements stated herein to be materially different from any
future results, performance or achievements expressed or implied by
the forward-looking information. Actual results could differ
materially from those currently anticipated due to a number of
factors and risks. Accordingly, readers should not place
undue reliance on forward-looking information contained in this
news release.
The forward-looking statements contained in this news release
are made as of the date of this release and, accordingly, are
subject to change after such date. Engine does not assume any
obligation to update or revise any forward-looking statements,
whether written or oral, that may be made from time to time by us
or on our behalf, except as required by applicable law. Neither the
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term is defined in policies of the TSX Venture Exchange) accepts
responsibility for the adequacy or accuracy of this release.
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SOURCE Engine Media Holdings, Inc.