Gfinity PLC Notice of AGM (1211Q)
November 24 2016 - 11:07AM
UK Regulatory
TIDMGFIN
RNS Number : 1211Q
Gfinity PLC
24 November 2016
Gfinity plc
("Gfinity" or the "Company")
Notice of AGM
Posting of annual report and accounts
Gfinity Plc (AIM: GFIN), a leading eSports promoter, announces
that it has today posted to shareholders notice of the Company's
annual general meeting ("AGM"), to be held at 10:00 a.m. on Tuesday
20 December 2016 at the offices of Fladgate LLP, 16 Great Queen
Street, London WC2B 5DG. The Company also announces that it has
posted out its annual report and accounts for the year ended 30
June 2016 today. The notice of AGM and Company's report and
accounts can also be found on the Company's website at
www.gfinityplc.com.
Enquiries:
Gfinity plc www.gfinityplc.com
Neville Upton, Chief Executive Via Walbrook PR
Officer
Allenby Capital Limited - Nominated Tel. +44 20 3328
Adviser and Broker 5656
Jeremy Porter / John Depasquale
/ James Thomas
Walbrook PR (Media & Investor Tel: +44 (0)20
Relations) 7933 8780
Paul Cornelius / Paul Whittington or gfinity@walbrookpr.com
/ Sam Allen
About Gfinity:
Founded in 2012, Gfinity has quickly established itself as one
of the world's leading eSports companies. The London-based business
enjoys strong relationships with game publishers, players and the
wider eSports community and has already built a strong reputation
for delivering high quality competitions, both on-line and
off-line, and producing industry leading eSports broadcasts.
The Company has over half a million registered users, eligible
to compete in its online competitions and stages world leading
off-line events, which see the top players in the world, across a
range of eSports titles travel to the Gfinity Arena in London to
take part in competitions, which are broadcast on-line to millions
of viewers around the world. The Company stages events featuring a
number of top video gaming titles, across PCs, consoles and mobile
devices.
The Company monetises the strong position that it has created
through a combination of sponsorship, advertising, broadcast income
relating to Gfinity's own events and through fees received for
creating and delivering bespoke events for sponsors and game
publishers seeking to engage with the eSports community.
About eSports
eSports (electronic sports) is watching or playing competitive
video gaming. Leading titles include League of Legends, Counter
Strike: Global Offensive, Defence of the Ancients 2 (DoTA 2), Call
of Duty and Rocket League. The industry is growing rapidly, with
new communities developing around more and more titles. The global
eSports market generated US$325 million of revenue in 2015 and is
expected to make $463 million in 2016. The global eSports audience
in 2015 was 226 million people, 80% under the age of 35 and 70%
male (source: Newzoo). Online streaming channels Twitch and YouTube
command the biggest audiences, although eSports events are also now
being broadcast on conventional TV. The 2015 League of Legends
Championships finals in Berlin were watched by 36 million people,
with a peak concurrent viewership of 14 million viewers, while at
DotA 2's flagship annual championship 'The International 2016'
competitors from around the world competed for a prize pot of over
$20 million.
This information is provided by RNS
The company news service from the London Stock Exchange
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