How NFT Cypherpunks Help Holders Get Richer
December 01 2021 - 4:37AM
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Non-fungible tokens have become one of the most popular investment
assets. Collectors and gamers massively bought up NFTs in the hope
of reselling them at a higher price or using them in the metaverse
or as a tool of preferences included in the mechanisms of the
project’s functioning. The development of the Play-2-Earn sector
has expanded the scope of tokens, which can now be used as avatars
or attributes in computer games. In addition, some NFTs can
generate good returns through secondary sales. How non-fungible
tokens are used today and whether collectible pictures have a
future, we will consider the example of Cypherpunks. NFT with
history is always more valuable The first NFTs were created back in
2017. It was at this moment that crypto-kitties and crypto-sharks
appeared on the market, which was too primitive in their execution
and game mechanics. In 2018, the idea of creating Cypherpunks
came up. The creators wanted to tell users about crypto encryption
in an accessible form. But at that time it was something unusual
and difficult for the average man in the street. Now it is a whole
industry of cryptocurrency and blockchain with its own history.
Today, the original Cypherpunk collection has 30 unique NFTs traded
on the OpenSea marketplace. Every week the issuing company releases
a new unique cypherpunk, the price of which rises proportionally
from lower to higher. The last cypherpunk issued was sold for 6.15
ETH, which is more than 27,000 dollars. The developers explain the
success of the Cypherpunks collection by the presence of historical
context, as well as the limited number of copies. “We have
deliberately released a very limited collection of Cypherpunks to
bring token holders to true digital art connoisseurs. The cost of
NFT will gradually increase as the project develops”, comments
founder M. Kubrick. NFT for Play-2-Earn games This winter, the
company will release two more collections of NFT tokens that will
be used in the new Play-2-Earn game, which is scheduled to launch
in 2022. “The new collections will include 3000 NFT and 30,000 NFT.
In addition to being linked to the pool and blockchain, they will
be used to participate in the Play-2-Earn game, which we will
launch next year”, says M. Kubrick. Cyhperpunk 30 NFT eligible to
generate nodes on the blockchain, one of the last stages and most
ambitious goals of the project. Cypherpunk: rebels has 3,000
tokens. The sale of the NFT collection starts on December 15th. The
owners are directly involved with the functional collection in the
“Devouring pool”. Inclusion in the “founder’s bonus” pool at the
stage of node formation. Сypherpunk: anarchist has 30,000 tokens.
Each user will be included in the “conceptualist” pool at the stage
of forming the network of nodes. Each NFT will be a unique
character in the game, with a ranking system depending on the
rarity of the collection. In December, the company will start
selling NFTs from the Cypherpunk: rebels collection. Therefore,
today users can register in the white list and receive special
conditions for the purchase of NFT. The stablecoins that are
changing the world of finance In addition, the issuing company
plans to issue its own stablecoin, which will “reflect the level of
user confidence in the traditional financial system.” “We can
accurately measure and track how and at what rate the US dollar
loses its initial value relative to itself. After all, the value is
trust in the current government and the US economy. If now we see
(take figurative values) that confidence in the dollar is equal to
100 units, then with the same certainty we can say that the value
of 110 is 10% more, the advance of 10% is an understandable
advance, but there is a simple conclusion that it is higher than
100 % of the advance is already forced connivance. The advance
payment of 100% was passed a long time ago, we give one more chance
and start the countdown over again”, commented M. Kubrick.
Algorithmic stablecoin based on the Reverse USD index. USDR is a
token whose price is the expression of the Reverse USD index. A
person issuing USDR from USDT receives the number of tokens
corresponding to the index coefficient, for example, if the index
reflected a 10% drop in the value of USD, this means that the rate
became 1 USDT to 0.9 USDR, but with the reverse exchange at the
same moment, 0.9 USDR will be changed to 1 USDT. The pool is closed
within the USDT-USDR exchange, the usual dollars will always be
available for withdrawal. The amount of USDT that provides USDR
will always provide an equivalent exchange in the opposite
direction, and if a person puts 1 USDT into the pool, he will
receive 1 USDT back, even if the USDR rate is $0.1. The CexToDex
index will reflect the process of transition of the outdated
centralized financial system to the new one – decentralized. This
index has a numerical value, the ratio is representing the total
value of values in two areas denominated in dollar values. Fiat
currencies and derivatives are valued essentially in themselves or
in the base currency of the US dollar. This indicator has an
understandable nature and its growth is commensurate with the
progress and general development of human society. There is also a
process, the essence of which is partially described in the
information accompanying the Reverse USD index can be described as
an uncontrolled process of devaluation of common values due to
the devaluation of the currency in which almost everything in our
world is now denominated. We will change this approach. More
information on how USDT-USDR works, games in the cypherpunk
universe, and the future of blockchain can be found on the website
and on social media networks of the project. Summary: The creation
and popularization of NFT are indeed changing the traditional
finance market significantly. Non-fungible tokens are becoming not
only digital collectibles but also used in the Play-2-Earn gaming
sector. The widespread use of NFT allows users to profit not only
from secondary sales but also through integration into the
functional mechanisms of projects, such as games.
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