Gfinity PLC Launch of the Gfinity Elite Series (4023P)
November 17 2016 - 1:01AM
UK Regulatory
TIDMGFIN
RNS Number : 4023P
Gfinity PLC
17 November 2016
Dissemination of a Regulatory Announcement that contains inside
information according to REGULATION (EU) No 596/2014 (MAR)
Gfinity plc
("Gfinity" or the "Company")
Launch of the Gfinity Elite Series
Gfinity launches global professional eSports series
Gfinity Plc (AIM: GFIN), a leading eSports promoter, announces
the launch of the Gfinity Elite Series (the "Series"), a dynamic
new eSports league format, featuring some of the world's most
popular gaming titles.
Launching first in the UK, with a view to expanding across
international markets in the near future, the Series will provide
the eSports community with exciting new opportunities to watch or
play in a fiercely competitive environment on
www.gfinityelite.com.
Competition will start in January 2017, when gamers of any
ability from anywhere around the world will be able to compete in
the Gfinity Challenger Series to win Gfinity Elite Series ranking
points. The competitors with the most points will qualify for the
Gfinity Elite Draft, where professional teams will offer the best
players a place in their Gfinity Elite Series franchises.
The Gfinity Elite Series itself will launch in April 2017 and
will see Gfinity Elite Series Franchises compete for the title of
Gfinity Elite Series Champion. The Gfinity Elite Series will be
streamed live to a global audience from the home of UK eSports, the
Gfinity Arena in London.
The Gfinity Elite Series is expected to attract an active
audience of eSport enthusiasts to generate sponsorship and
broadcasting rights for Gfinity and create a unique set of
sponsorship, media and franchise opportunities for potential
partners seeking access to the rapidly growing and valuable UK
eSports population of 6.5 million, most of which fall into the male
under 35 demographic.
Neville Upton, Chief Executive Officer, Gfinity Plc, said: "As
the gamers' champion, Gfinity is excited to be launching the
Gfinity Elite Series. The UK has some of the best talent in eSports
and Gfinity Elite Series gives them the opportunity to hone their
skills and take on some of the best from around the world. This is
what the UK eSports community has been waiting for and we can't
wait to take this truly global."
Enquiries:
Gfinity plc www.gfinityplc.com
Neville Upton, Chief Executive Via Walbrook PR
Officer
Allenby Capital Limited - Nominated Tel. +44 20 3328
Adviser and Broker 5656
Jeremy Porter / John Depasquale
/ James Thomas
Walbrook PR (Media & Investor Tel: +44 (0)20
Relations) 7933 8780
Paul Cornelius / Paul Whittington or gfinity@walbrookpr.com
/ Sam Allen
About Gfinity:
Founded in 2012, Gfinity has quickly established itself as one
of the world's leading eSports companies. The London-based business
enjoys strong relationships with game publishers, players and the
wider eSports community and has already built a strong reputation
for delivering high quality competitions, both on-line and
off-line, and producing industry leading eSports broadcasts.
The Company has over half a million registered users, eligible
to compete in its online competitions and stages world leading
off-line events, which see the top players in the world, across a
range of eSports titles travel to the Gfinity Arena in London to
take part in competitions, which are broadcast on-line to millions
of viewers around the world. The Company stages events featuring a
number of top video gaming titles, across PCs, consoles and mobile
devices.
The Company monetises the strong position that it has created
through a combination of sponsorship, advertising, broadcast income
relating to Gfinity's own events and through fees received for
creating and delivering bespoke events for sponsors and game
publishers seeking to engage with the eSports community.
About eSports
eSports (electronic sports) is watching or playing competitive
video gaming. Leading titles include League of Legends, Counter
Strike: Global Offensive, Defence of the Ancients 2 (DoTA 2), Call
of Duty and Rocket League. The industry is growing rapidly, with
new communities developing around more and more titles. The global
eSports market generated US$325 million of revenue in 2015 and is
expected to make $463 million in 2016. The global eSports audience
in 2015 was 226 million people, 80% under the age of 35 and 70%
male (source: Newzoo). Online streaming channels Twitch and YouTube
command the biggest audiences, although eSports events are also now
being broadcast on conventional TV. The 2015 League of Legends
Championships finals in Berlin were watched by 36 million people,
with a peak concurrent viewership of 14 million viewers, while at
DotA 2's flagship annual championship 'The International 2016'
competitors from around the world competed for a prize pot of over
$20 million.
This information is provided by RNS
The company news service from the London Stock Exchange
END
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