Largest roster in WWE video games history,
historic 2K Showcase based on WWE Hall of Famer Stone Cold Steve
Austin®, enhanced Creation Suite features, robust online overhaul
and key gameplay refinements align for latest franchise release
2K today announced that WWE® 2K16, the newest addition to
the flagship WWE video game franchise, is available now in North
America for the PlayStation®4 and PlayStation®3 computer
entertainment systems, Xbox One and Xbox 360. WWE 2K16
delivers the most authentic, comprehensive and action-packed WWE
video game experience to date, including the largest roster of WWE
Superstars, Divas and Legends in WWE games history, the
story-driven 2K Showcase based on WWE 2K16 cover Superstar
Stone Cold Steve Austin® and significant additions to the game’s
Creation Suite and online offerings, as well as a host of gameplay
enhancements. WWE 2K16 is currently scheduled for
release internationally on October 30, 2015.
“WWE 2K16 builds upon last year’s foundation and delivers
a great combination of authenticity, realism, gameplay and popular
features,” said Greg Thomas, President at Visual Concepts.
“This year’s huge roster, memorable 2K Showcase, second year
MyCareer offering, additions to Creation Suite and improved Online
offerings are certain to ignite the WWE Universe.”
WWE 2K16 feature highlights include:
- Extensive Roster: Offering more
than 120 playable characters, including cover Superstar Stone Cold
Steve Austin alongside WWE Superstars Seth Rollins™, Daniel Bryan®,
Brock Lesnar, Dwayne “The Rock®” Johnson, Undertaker® and Dean
Ambrose™, WWE Diva Paige™ and NXT Superstar Finn Bálor™, WWE
2K16 delivers the largest roster in WWE games history;
- Arnold Schwarzenegger as The
Terminator: Fans who pre-ordered WWE 2K16 at any
participating retailer will receive two exclusive playable versions
of 2015 WWE Hall of Fame inductee and global action film icon
Arnold Schwarzenegger as T-800 from The Terminator and T-800 from
Terminator 2: Judgment Day;
- Gameplay Improvements: WWE
2K16 builds upon last year’s foundation, including key
enhancements and innovations to deliver the strongest WWE gameplay
experience to date. Improved controls, a new reversal system, new
pin system and chain wrestling improvements are chief among the
enhancements this year;
- 2K Showcase: The
franchise’s popular story-based mode returns in WWE 2K16,
enabling players to relive more than 25 iconic moments in Stone
Cold Steve Austin’s career, including matches with The Rock,
Undertaker, Bret Hart, Shawn Michaels and Mr. McMahon. Along the
way, they are treated to video packages featuring classic WWE
footage and complete objectives to unlock legendary characters,
entrance and ring gear, match types and other unlockable
content;
- Creation Suite: WWE
2K16’s Creation Suite deepens the player’s arsenal with new
feature options, including Create-a-Diva, Create-a-Championship,
Create-an-Arena and Create-a-Show. Key improvements were also made
to existing fan-favorite offerings, including Create-a-Superstar,
Create-an-Entrance, Superstar Studio and Community Creations. In
addition, the franchise-first WWE 2K16 Creation Studio App explores
player freedom like never before through import of face and logo
photos via iOS and Android devices to create custom Superstars and
Divas with unique faces, tattoos, arena decals, Championship
designs, electronic billboards, show logos and more;
- MyCareer: The franchise’s
career-driven mode, now in its second year, will see players define
their legacies by making critical choices in their quest to be
inducted in the WWE Hall of Fame. Players will begin their journey
at the WWE Performance Center, and through a series of objectives,
rise through the ranks to join NXT, compete to earn a spot on the
WWE main roster and strive for the ultimate prize of a Hall of Fame
induction. As part of the quest, players can now conduct
personality-driven interviews, interfere with rivals, form tag
teams or create alliances en route to defining their legendary
careers;
- Online: WWE 2K16 provides
players with multiple ways to play online with the WWE 2K
community. No longer utilizing background matchmaking, the game now
offers a prestige system that tracks user progress and results
throughout their online careers. Additional online features
include:
- WWE Live: WWE 2K16’s standard
matchmaking option delivers more match types to compete in this
year. In addition, after choosing their Superstars and match types,
players will enter a practice session to warm up their Superstars
while the system finds opponents and sets up matches;
- 2K Tonight: This new feature delivers
dynamic daily events, themed after all major WWE television shows
and pay-per-views, with opportunities to provide players with
boosts for their participation;
- Team Up: Requested by the WWE 2K
community, players can now invite friends to join them in two- or
three-man tag team competitions against others;
- Private Match: This feature offers
complete freedom for players to invite their friends to their own
matches, enabling them to play online together;
- Community Creations: An online staple
of the WWE 2K online experience, this feature enables users to
upload, explore and download the best custom Superstars, Divas,
Arenas, Shows, Movesets and logos created by the WWE Universe;
- WWE Universe: WWE 2K16
makes core improvements to stories, rivals and match card
selections. In addition, for the first time, Superstars can be
assigned to multiple shows, enabling players to have a broader
experience;
- Overall Upgrades: For the first
time, a three-man commentary team is now a part of the franchise,
with John “Bradshaw” Layfield joining returning commentators
Michael Cole and Jerry “The King” Lawler. Also new this year,
seamless transitions between entrances and the start of matches now
see the camera pan the arena and to the commentary team for
thoughts on the upcoming matches. Significant improvements were
also made to overall match presentation and flow.
- Downloadable Content and Season
Pass: Players may purchase nearly all WWE 2K16
downloadable content at a reduced price point through the game’s
Season Pass. For a suggested price of $24.99, a savings of more
than 20 percent versus individual content purchases, players will
receive the following items as they become available:
- Accelerator: Access to all unlockable
content in the game;
- 2015 Hall of Fame Showcase: seven
playable matches;
- New Moves Pack: more than 30 new
moves;
- Future Stars Pack: five playable NXT®
Superstars.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K16 is rated T for Teen by the ESRB. WWE
2K16 is available now in North America and October 30, 2015
internationally on PS4™ and PS3™ systems, Xbox One and Xbox 360.
For more information on WWE 2K16 and 2K, visit wwe.2k.com,
become a fan on Facebook, follow the game on Twitter and Instagram
using the hashtags #WWE2K16 and #RaiseSomeHell or subscribe on
YouTube.
2K is a wholly owned publishing label of Take-Two
Interactive Software, Inc. (NASDAQ:TTWO).
“PlayStation” and “PS3” are registered trademarks. “PS4” and
“PSN” are trademarks of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 25
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all 12 live pay-per-views, scheduled
programming and a massive video-on-demand library, is currently
available in more than 175 countries. The company is headquartered
in Stamford, Conn., with offices in New York, Los Angeles, London,
Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and
Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com. For information on our global activities, go
to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline
in the popularity of our brand of sports entertainment; the
continued importance of key performers and the services of Vincent
K. McMahon; possible adverse changes in the regulatory atmosphere
and related private sector initiatives; the highly competitive,
rapidly changing and increasingly fragmented nature of the markets
in which we operate and greater financial resources or marketplace
presence of many of our competitors; uncertainties associated with
international markets; our difficulty or inability to promote and
conduct our live events and/or other businesses if we do not comply
with applicable regulations; our dependence on our intellectual
property rights, our need to protect those rights, and the risks of
our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercises control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares are eligible for sale by the McMahons
and the sale, or the perception of possible sales, of those shares
could lower our stock price; and the relatively small public
“float” of our Class A common stock. In addition, our dividend is
dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made and
are subject to change without any obligation on the part of the
Company to update or revise them. Undue reliance should not be
placed on these statements. For more information about risks and
uncertainties associated with the Company’s business, please refer
to the “Management’s Discussion and Analysis of Financial Condition
and Results of Operations” and “Risk Factors” sections of the
Company’s SEC filings, including, but not limited to, our annual
report on Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the popular WWE 2K franchise and NBA 2K,
the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2015 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
September 2015.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, our ability to raise capital if needed and risks associated
with international operations. Other important factors and
information are contained in the Company's Annual Report on Form
10-K for the fiscal year ended March 31, 2015, including the risks
summarized in the section entitled "Risk Factors," the Company’s
Quarterly Report on Form 10-Q for the fiscal quarter ended June 30,
2015, and the Company's other periodic filings with the SEC, which
can be accessed at www.take2games.com. All forward-looking
statements are qualified by these cautionary statements and apply
only as of the date they are made. The Company undertakes no
obligation to update any forward-looking statement, whether as a
result of new information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20151027005629/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorAccess Communications for
2KErik Robertson,
415-844-6266erobertson@accesspr.comorTake-Two Interactive
Software, Inc.Alan Lewis, 646-536-2983(Corporate
Press)alan.lewis@take2games.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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