Ubisoft Reports Third-Quarter 2023-24 Sales
UBISOFT REPORTS THIRD-QUARTER 2023-24
SALES
Q3 net bookings slightly ahead of
targetSustained performance driven by high-quality
new releases and back-catalog strength
2023-24 targets confirmed
FY25 release slate to include Star Wars
Outlaws™ and Assassin’s Creed® Codename
Red
Net bookings for the first nine months
of fiscal 2023-24
|
In €m9
months2023-24 |
Reported change vs.2022-23
|
% of total net bookings |
|
9 months 2023-24 |
9 months 2022-23 |
IFRS 15 sales |
1,442.5 |
-4.1% |
- |
- |
Net bookings |
1,448.6 |
+1.6% |
- |
- |
Digital net bookings |
1,185.0 |
-2.1% |
81.8% |
84.8% |
PRI net bookings |
688.6 |
-18.2% |
47.5% |
59.0% |
Back-catalog net bookings |
1,054.6 |
+39.7% |
72.8% |
52.9% |
Third fiscal quarter: Net
bookings of €626.2 million, slightly ahead of guidance at around
€610 million. Excluding mobile that included the recognition
related to the Assassin’s Creed® Jade licensing partnership last
year, net bookings were up 43.1% year-on-year in Q3 and 45.1%
year-on-year in the first nine months, driven by high-quality new
releases and back-catalog strength.
Strong sequence of high-quality new
releases designed to be long sellers
- Assassin’s
Creed® Mirage successfully harnessed the
strength of the Assassin’s Creed brand to deliver a
back-to-the-roots experience including the return of fan-favorite
gameplay.
- Avatar:
Frontiers of Pandora™ set an industry benchmark in terms
of world creation and was favorably received by players,
positioning the game to be a long-term seller.
- The
Crew® Motorfest,
released in Q2, continues to outperform The Crew 2 on acquisition,
activity, monetization and net bookings metrics since launch, on a
comparable basis, thus growing the franchise.
- Prince of
Persia™: The Lost Crown, released on January 18, has been
unanimously praised by critics and players in reviving an iconic
brand.
Q3 Back-catalog: Strong performance
demonstrating the power of major brands and Live
services
- Tom
Clancy’s Rainbow Six®
Siege: Continued positive momentum with net
bookings up sharply vs. last year and strong growth in both number
of players and session days per player, with playtime up nearly 60%
year-on-year.
- Assassin’s
Creed® brand: Overperformance driven by
robustness of the brand that benefitted from the halo of the
successful Mirage launch.
2023-24 targets confirmed: Strong
topline growth and approximatively €400 million of non-IFRS
operating income
Paris, February 8, 2024 –
Today, Ubisoft released its sales figures for the third quarter of
fiscal 2023-24, i.e. the three months ended December 31, 2023.
Yves Guillemot, Co-Founder and Chief Executive
Officer, said “Ubisoft recorded a solid third quarter, with net
bookings slightly ahead of our expectations. This quarter provided
us with positive momentum and marks the beginning of our turnaround
to consistently creating and delivering high-quality, long-lasting
games. Our performance was driven by the releases of Assassin’s
Creed Mirage and Avatar: Frontiers of Pandora, by the continued
strong trajectory of The Crew Motorfest, as well as by the robust
performance of our back-catalog. The latter was propelled by the
success of Rainbow Six Siege, which achieved sharp net bookings and
playtime growth, and by the overall Assassin’s Creed franchise that
benefitted from the launch of Assassin’s Creed Mirage. The
robustness and longevity of our back-catalog is a tribute to the
attention we have had in consistently delivering high-quality
titles that are loved by fans.
I want to praise the outstanding work done by
Ubisoft’s teams. They strove to offer quality games that align with
our ambition to bring great entertainment to players. Players’ very
positive response to our latest major releases, such as Assassin’s
Creed Mirage and The Crew Motorfest shows that we are indeed moving
in the right direction. We also made great progress in terms of
visual quality and universe richness thanks to our proprietary
Snowdrop engine, which was used in developing Avatar: Frontiers of
Pandora, a game that set a new industry benchmark in terms of world
creation.
The fourth quarter represents an opportunity to
continue to build on this momentum, with the launch of Prince of
Persia: The Lost Crown, a game that illustrates Ubisoft’s capacity
to revive iconic brands, and the release of Skull and Bones, which
generated increasingly positive engagement following its end-game
and post-launch reveal. This new brand has the potential to
establish itself as a new Live experience over the long term. The
upcoming launch of XDefiant will take us a step further into the
world of Free-to-play, in line with our strategy of strengthening
our position in Live services and increasing the recurrence of our
business. We are also planning significant partnerships, including
the non-exclusive licensing of the Activision Blizzard streaming
rights that we acquired last October.
Looking at our overall organization, we continue
to actively roll out transformation initiatives across the Group in
order to respond to the market’s evolution and accelerate the
execution of our strategy while reducing our cost structure. In Q3,
we made further progress in streamlining our operations and, at the
same time, saw overall talent retention continue to improve. We are
firmly committed to continuing along this path in the months ahead
to deliver on our cost-reduction targets and better position
ourselves for collective success in the long term.
Moving forward, we're gearing up for a very
promising line-up for fiscal year 2025, including the upcoming
release of Star Wars Outlaws in 2024, which should be a major
milestone in the video game industry, especially given the
undeniable appeal of this legendary franchise that will be coming
for the first time to the Open World territory, as well as
Assassin’s Creed Codename Red, set in the long-awaited feudal Japan
universe. We look forward to revealing the full extent of the
creative capabilities of Ubisoft's teams, who are working hard to
make these games a success that will live up to gamers'
expectations”.
Q3 Activity
New Releases
Assassin’s Creed Mirage was
released on October 5. Through a more condensed story than the
usual brand proposition, the game was positively received by
critics and players alike, delivering on the ‘back-to-the-roots’
fantasy, with a narrative-driven action-adventure experience
focused on parkour and stealth that have defined the franchise for
more than fifteen years.
Avatar: Frontiers of Pandora
was released on December 7 and set an industry benchmark in terms
of world creation with a breathtaking recreation of Pandora, an
immersive Na’vi experience and a canon addition to the Avatar
story, showcasing the power of Ubisoft’s Snowdrop engine and new
gen technology. The release achieved a solid Metacritic user score
and was met with strong community reception. Players praised the
faithful fidelity to the Avatar IP and the freedom to explore the
world, positioning the game to be a long-term seller, notably
thanks to its post-launch roadmap and the growing new gen consoles
install base.
The Crew Motorfest, released in
Q2, continues to trade well with acquisition, activity,
monetization and net booking metrics outperforming The Crew 2 on a
comparable basis, setting the brand on a solid long-term growth
trajectory.
Back-catalog
In a more competitive environment for
first-person shooter Live services, Rainbow Six
Siege posted another very strong performance this quarter,
with net bookings up sharply versus last year, driven by very
robust growth in both active players and session days per player,
and playtime up close to 60% year-on-year. These solid trends
continued in the new year, with levels of activity and engagement
growing year on year in January and notably session days growing
around 20% year-on-year since mid-January. Elsewhere in the
back-catalog, the Assassin’s Creed franchise
outperformed this quarter, benefiting from the release of
Assassin’s Creed Mirage.
Q4
Beyond Q3, Prince of Persia: The Lost
Crown was released on January 18. The game, which
leverages the strength of the Prince of Persia brand, was
unanimously praised by players and critics thanks to its
best-in-class level design and the engaging and deep combat
gameplay. This launch is a compelling illustration of Ubisoft’s
capacity to revive iconic brands using a modern and popular
gameplay style such as the metroidvania genre.
Skull and Bones™ will launch on
February 16. The Open Beta, which starts today, will run until
February 11 and will allow players to carry over their progression
in the main game. The Open Beta is an opportunity for all players
to experience this unique multiplayer-first open world set in the
Indian Ocean and inspired by the Golden Age of Piracy, and to dive
into its thrilling naval combat and RPG progression. Built as a
Live game, Skull and Bones will regularly deliver new, free content
to players. The recently unveiled endgame and post-launch plans
received an increasingly positive reception from players, who
praised the epic gameplay they will get to experience at launch and
beyond.
Transformation Initiatives
In order to rationalize its operations and
enhance its collective efficiency, the Group continued to undergo
targeted restructurings in certain areas. In November, its Canadian
general and administrative (G&A) functions were reorganized and
streamlined to create a more harmonized experience for employees
and teams across the country and the global IT team reprioritized
how it supports the business and reduced its overall headcount.
Tight control on recruitments alongside transformation streams
across the company led to a pursued headcount reduction over the
quarter. Over the period, overall talent retention continued to
steadily improve month-on-month, as observed since September
2022.
Convertible Bond Issuance
On November 28, 2023, Ubisoft successfully
completed an offering of bonds convertible into new shares and/or
exchangeable for existing shares (“OCEANEs”) due 2031 by way of a
public offering to qualified investors for a nominal amount of
€494.5 million. The net proceeds will be used for general corporate
purposes, including increased financial flexibility and refinancing
of the existing debt. This included the partial repurchase below
par of approximately €250 million of the outstanding OCEANEs due
September 2024, representing approximately 50% of the aggregate
principal amount. This transaction has delivered very well
optimized terms across the board as it has enabled to extend
Ubisoft’s debt maturity profile from 3 years to 4.5 years while
securing a 2.875% interest rate over 8 years with a conversion
premium of 47.5%.
Note The Group presents
indicators which are not prepared strictly in accordance with IFRS
as it considers that they are the best reflection of its operating
and financial performance. The definitions of the non-IFRS
indicators are appended to this press release.
Sales and net bookings
In € millions |
Q3 |
9 months |
2023-24 |
2022-23 |
2023-24 |
2022-23 |
IFRS 15 sales |
606.4 |
772.5 |
1,442.5 |
1,503.7 |
Deferred revenues related to IFRS 15 |
19.8 |
(45.6) |
6.1 |
(77.3) |
Net bookings |
626.2 |
726.9 |
1,448.6 |
1,426.3 |
Digital net bookings |
468.2 |
568.4 |
1,185.0 |
1,209.9 |
PRI net bookings |
174.4 |
419.3 |
688.6 |
841.7 |
Back-catalog net bookings |
359.9 |
249.4 |
1,054.6 |
754.8 |
IFRS 15 sales for the third quarter of 2023-24
came to €606.4 million, down 21.5% (19.5% at constant exchange
rates1). For the first nine months of 2023-24, IFRS 15 sales
amounted to €1,442,5 million, down 4.1% (1.9% at constant exchange
rates).
Net bookings for the third-quarter 2023-24
totaled €626.2 million, slightly ahead of the Group’s target of
around €610 million and representing a decrease of 13.8% (11.7% at
constant exchange rates). For the first nine months of 2023-24, net
bookings stood at €1,448.6 million, up +1.6% (3.9% at constant
exchange rates).
Outlook
Full-year 2023-24
The company confirms its financial targets of
strong topline growth and full year non-IFRS operating income of
approximately €400 million.
Q4 net bookings are expected sharply up, leading
to record annual net bookings. This quarter includes a line-up with
Skull and Bones and Prince of Persia: The
Lost Crown on the premium side, a limited contribution
from XDefiant on the free-to-play side, follow-on
sales of prior quarters releases, a strong back catalog relying on
a heavy Live services program and significant partnerships
including the non-exclusive licensing of streaming rights for the
console & PC Activision Blizzard games.
Full-year 2024-25The extent of the FY2024-25
line-up will be revealed in May and will notably include Assassin’s
Creed codename Red and Star Wars Outlaws on the premium side and
The Division® Resurgence and Rainbow Six® Mobile on the
free-to-play side.
Conference call
Ubisoft will hold a conference call today, Thursday February 8,
2024, at 6:15 p.m. Paris time/5:15 p.m. London time/12:15 p.m.
New York time. The conference call can be accessed live and via
replay by clicking on the following link:
https://edge.media-server.com/mmc/p/7qyfw8ud
Contacts
Investor RelationsAlexandre Enjalbert Head of
Investor Relations+ 33 1 48 18 50 78
alexandre.enjalbert@ubisoft.com |
Press Relations Michael BurkVP, Corporate
Communication michael.burk@ubisoft.com |
|
|
DisclaimerThis press release
may contain estimated financial data, information on future
projects and transactions and future financial results/performance.
Such forward-looking data are provided for information purposes
only. They are subject to market risks and uncertainties and may
vary significantly compared with the actual results that will be
published. The estimated financial data have been approved by Board
of Directors and have not been audited by the Statutory Auditors.
(Additional information is provided in the most recent Ubisoft
Registration Document filed on July 20, 2023 with the French
Financial Markets Authority (l’Autorité des Marchés
Financiers)).
About UbisoftUbisoft is a
creator of worlds, committed to enriching players’ lives with
original and memorable entertainment experiences. Ubisoft’s global
teams create and develop a deep and diverse portfolio of games,
featuring brands such as Assassin’s Creed®, Brawlhalla®, For
Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®,
Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The
Division®. Through Ubisoft Connect, players can enjoy an ecosystem
of services to enhance their gaming experience, get rewards and
connect with friends across platforms. With Ubisoft+, the
subscription service, they can access a growing catalog of more
than 100 Ubisoft games and DLC. For the 2022–23 fiscal year,
Ubisoft generated net bookings of €1.74 billion. To learn more,
please visit: www.ubisoftgroup.com.
© 2024 Ubisoft Entertainment. All Rights
Reserved. Ubisoft and the Ubisoft logo are registered trademarks in
the US and/or other countries.
APPENDICES
Definition of non-IFRS financial
indicators
Net bookings corresponds to sales restated for
the services component and including unconditional amounts related
tolicense or distribution agreements recognized independently of
the achievement of performance obligations.
Player Recurring Investment (PRI) corresponds to
sales of digital items, DLC, season passes, subscriptions and
advertising.
Non-IFRS operating income calculated based on
net bookings corresponds to operating income less the following
items:
- Stock-based compensation expense
arising on free share plans, group savings plans and/or stock
options.
- Depreciation of acquired intangible
assets with indefinite useful lives.
- Non-operating income and expenses
resulting from restructuring operations within the Group.
Breakdown of net bookings by geographic
region
|
Q3 2023-24 |
Q3 2022-23 |
9 months 2023-24 |
9 months 2022-23 |
Europe |
43% |
31% |
40% |
30% |
Northern
America |
47% |
53% |
49% |
52% |
Rest of the world |
10% |
16% |
11% |
18% |
TOTAL |
100% |
100% |
100% |
100% |
Breakdown of net bookings by
platform
|
Q3 2023-24 |
Q3 2022-23 |
9 months 2023-24 |
9 months 2022-23 |
CONSOLES |
62% |
36% |
63% |
39% |
PC |
30% |
11% |
24% |
16% |
MOBILE |
5% |
43% |
7% |
35% |
Others* |
3% |
10% |
6% |
10% |
TOTAL |
100% |
100% |
100% |
100% |
*Ancillaries, etc.
Title release
schedule4th
quarter (January – March 2024)
PACKAGED & DIGITAL |
|
|
|
PRINCE OF PERSIA™: THE LOST CROWN |
AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE,
XBOX SERIES X/S, NINTENDO SWITCH™ |
|
|
|
|
|
|
|
SKULL AND BONES™ |
|
|
|
AMAZON LUNA, PC, PLAYSTATION®5, XBOX SERIES X/S |
|
|
|
|
|
|
|
|
DIGITAL
ONLY |
|
|
FOR HONOR®: Year 8 – Season 1 |
PC, PLAYSTATION®4, XBOX ONE |
RIDERS REPUBLIC™: Season 10 |
AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE,
XBOX SERIES X/S |
SKULL AND BONES™: Season 1 |
AMAZON LUNA, PC, PLAYSTATION®5, XBOX SERIES X/S |
TOM CLANCY’S RAINBOW SIX® SIEGE: Year 9 – Season 1 |
AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE,
XBOX SERIES X/S |
TOM CLANCY’S THE DIVISION® 2: Year 5 - Season 3 |
AMAZON LUNA, PC, PLAYSTATION®4, XBOX ONE |
THE CREW ® 2: Title Update 18 |
AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE,
XBOX SERIES X/S |
THE CREW ® MOTORFEST: Season 3 |
AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE,
XBOX SERIES X/S |
UNO® PARTY DLC |
AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE, XBOX
SERIES X/S, NINTENDO SWITCH™ |
VALIANT HEARTS: COMING HOME |
PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE, XBOX SERIES X/S,
NINTENDO SWITCH™ |
XDEFIANT: Season 0 |
PC, PLAYSTATION®5, XBOX SERIES X/S |
1 Sales at constant exchange rates are
calculated by applying to the data for the period under review the
average exchange rates used for the same period of the previous
year.
- Ubisoft Reports Third-Quarter 2023-24 Sales
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