Three Months Ended June 30, 2023 Compared to Three Months Ended June 30, 2022
Total operating revenues for the second quarter of 2023 were US$115.2 million, compared with total operating revenues of negative
US$1.9 million in the second quarter of 2022. The change was primarily attributable to the relaxation of COVID-19 related restrictions in Macau in January 2023 and the openings of the Epic Tower and
indoor waterpark in April 2023, as well as the launch of residency concerts in the same month, which led to an increase in revenue from casino contract and higher non-gaming revenues.
Net loss attributable to Studio City Finance Limited for the second quarter of 2023 was US$53.3 million, compared with net loss
attributable to Studio City Finance Limited of US$93.5 million in the second quarter of 2022, primarily due to the increase in revenue from casino contract and increase in operating income from
non-gaming operations, partially offset by higher depreciation and amortization costs associated with the openings of the abovementioned offerings, and higher interest expenses due to the cessation of
capitalization since April 2023.
Studio City Casino generated gross gaming revenues of US$214.5 million and US$34.6 million for
the second quarters of 2023 and 2022, respectively.
Studio City Casinos rolling chip volume was US$789.5 million in the second
quarter of 2023 versus US$104.1 million in the second quarter of 2022. The rolling chip win rate was 1.43% in the second quarter of 2023 versus 5.33% in the second quarter of 2022. The expected rolling chip win rate range is 2.85% - 3.15%.
Mass market table games drop increased to US$716.6 million in the second quarter of 2023, compared with US$93.2 million in the
second quarter of 2022. The mass market table games hold percentage was 25.5% in the second quarter of 2023, compared with 25.7% in the second quarter of 2022.
Gaming machine handle for the second quarter of 2023 was US$595.4 million, compared with US$201.7 million in the second quarter of
2022. The gaming machine win rate was 3.4% in the second quarter of 2023, compared with 2.5% in the second quarter of 2022.
Revenue from
casino contract was US$31.2 million for the second quarter of 2023, compared with revenue from casino contract of negative US$17.4 million for the second quarter of 2022. Revenue from casino contract is net of gaming taxes and the costs
incurred in connection with the on-going operation of Studio City Casino deducted by the Gaming Operator.
Total non-gaming revenues at Studio City for the second quarter of 2023 were
US$84.0 million, compared with US$15.5 million for the second quarter of 2022.
Total net non-operating expenses for the second quarter of 2023 were
US$34.5 million, which mainly included interest expenses of US$36.3 million, partially offset by interest income of US$2.7 million, compared with
total net non-operating expenses of US$21.2 million for the second quarter of 2022, which mainly included interest expenses of US$24.4 million, net of amounts capitalized,
partially offset by net foreign exchange gains of US$2.1 million.
Depreciation and amortization costs of US$42.8 million were
recorded in the second quarter of 2023, of which US$0.8 million was related to the amortization expense for the land use right, compared with depreciation and amortization costs of US$31.7 million recorded in the second quarter of 2022, of
which US$0.8 million was related to the amortization expense for the land use right.
Six Months Ended June 30, 2023 Compared to Six Months
Ended June 30, 2022
For the six months ended June 30, 2023, our total operating revenues were US$166.7 million, an
increase of US$156.6 million from US$10.1 million of total operating revenues for the six months ended June 30, 2022. The change was primarily attributable to the relaxation of COVID-19 related
restrictions in Macau in January 2023 and the openings of the Epic Tower and indoor waterpark in April 2023, as well as the launch of residency concerts in the same month, which led to an increase in revenue from casino contract and higher non-gaming revenues.
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