The Educator's Forum aims to inspire those
who teach, from K–12 through undergraduate and graduate programs,
at the 51st annual conference
DENVER, July 17,
2024 /PRNewswire/ -- SIGGRAPH 2024 will bring
educators from across the world and all teaching levels together to
explore innovative ideas to foster the future of computer graphics
and interactive techniques from Sunday, 28 July, to Thursday,
1 August 2024 at the 51st annual
conference held at the Colorado
Convention Center. The Educator's Forum will allow those who teach,
from K–12 through undergraduate and graduate programs, to engage
with a diverse, welcoming, and dedicated global community of
educators on a mission to cultivate the minds of tomorrow.
"The idea of the Educator's Forum was to recognize that
education was an important factor in the SIGGRAPH universe and
needed to have its own track," William
Joel, SIGGRAPH 2024 Education Chair, said. "The
Educator's Forum started more than five years ago and continues to
provide an important avenue where educators and businesses can
present material that is specifically relevant to other
educators."
The goal of the Educator's Forum is to allow teaching
professionals to connect with a diverse, welcoming, and dedicated
global community of educators to elevate their professional
development and discover innovative approaches to education in
order to teach for tomorrow. Educators across all levels will be
enlightened by imaginative outcomes while engaging in the exchange
of new ideas.
This year, the Educator's Forum requested submissions that serve
a unique way of teaching complicated subjects or prove
groundbreaking curriculums. Those interested in submitting were
requested to submit Engaging Education Techniques and Assignments
(EETA), peer-reviewed course assignments focusing on computer
graphics and interactive techniques. Educators, researchers, and
industry professionals were all welcome to submit entries, all of
which are designed and tested for classes at any level. After the
conference, the accepted submissions will be available for
educators to easily search, download, and use in their own
classrooms.
An example of panels and sessions in the Educator's Forum this
year includes:
- "Inclusive Community: Accessibility and Neurodiversity in
Classroom, Industry, and Academia" — Neurodiversity,
accessibility, and inclusive classrooms and workplaces are
essential for the success of the individuals affected by various
challenges and the entire SIGGRAPH community. This panel will
discuss the current state of the issue, different types of
accommodations, and helpful ideas to make the learning and working
environment more inclusive.
- "Student / Futures: Creative Careers in Animation, Computer
Graphics, and Interactive Techniques" — Industry panelists
share perspectives and insights for students, educators, and
creative professionals who are considering careers in animation,
computer graphics, creative technologies, and interactive
techniques. Represented industry segments include animation and
VFX, computer graphics and information systems, themed
entertainment, and interactive educational technologies.
- "Empowering Creativity With Generative AI in Digital Art
Education" — Given the significant impact of artificial
intelligence on creative processes across various art disciplines,
we are dedicated to exploring AI as a creative tool within
educational environments. Beyond mere experimentation, our
objective is to delve into the outcomes of this integration and its
implications for both education and creativity.
- "CG Animation, Neurodiversity, and Autistic College
Students" — With 40% of our Animation + VFX students
registered with the Office of Disability and Accessibility
Services, it is often challenging for students to meet the course
requirements in the 3D animation courses. How can we as CG artists
and educators do a better job of supporting this large
population?
"Educators are not just interested in the latest bells and
whistles of the software technology. They want to know, 'How can I
use it in the classroom? How can I work with students with these
products? What can it do for me as an educator? What can it do for
my students in the classroom? Not in their careers later on, but
right now in the classroom,'" Joel noted.
This is where the Educator's Day comes in. Introduced at
SIGGRAPH two years ago, this is a day of sessions that serves as an
opportunity for companies to present to educators and features
talks geared specifically for educators, going beyond what
attendees would find on the exhibit floor. This year, Educator's
Day will be held on Monday, 29 July and includes eight sessions
featuring companies from Adobe, NVIDIA, Epic Games, Epic
ArtStation, PixelLightEffects, Foundry, SideFX, and Electronic
Arts. Click here to see the session schedule.
This year will also feature an Educator's Day Q&A on
Tuesday, 30 July at 2 pm MDT,
where companies will sit with the educators and answer any
questions about the industry. This will serve as a deep-dive
session where topics in the sessions can be explored in further
detail. After four days of education focused presentations,
attendees are invited to join an invigorating, open discussion on
such hot topics as generative AI and neurodiversity in an
Educator's Forum Town Hall on Thursday, 1 August at
2 pm MDT.
"Educators get to meet other educators worldwide who are doing
the things they're doing or, better yet, doing what they would like
to do in their courses. Educators come and really get immersed in
the world of SIGGRAPH as a whole. I say the world of SIGGRAPH
because, for me, people would say the industry. SIGGRAPH is way
beyond the industry because there's a huge portion of what SIGGRAPH
does that's all about education and undergraduate-level research.
The world is much larger than just industry, but it opens up the
eyes for educators to see what is possible," Joel added.
Learn more about how SIGGRAPH 2024 is cultivating the minds of
tomorrow here and view the full Educator's Forum program here.
ACM SIGGRAPH's In Good Company series features speakers from
various organizations having conversations or giving presentations
with and specifically for educators.
About ACM, ACM SIGGRAPH, and SIGGRAPH 2024
ACM, the Association for Computing Machinery, is the world's
largest educational and scientific computing society, uniting
educators, researchers, and professionals to inspire dialogue,
share resources, and address the field's challenges. ACM
SIGGRAPH is a special interest group within ACM that serves as
an interdisciplinary community for members in research, technology,
and applications in computer graphics and interactive techniques.
The SIGGRAPH conference is the world's leading annual
interdisciplinary educational experience showcasing the latest in
computer graphics and interactive techniques. SIGGRAPH
2024, the 51st annual conference hosted by ACM SIGGRAPH, will
take place live 28 July–1 August at the Colorado Convention Center, along with a
Virtual Access option.
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