PUNE,
India, July 16, 2024 /PRNewswire/ --
Global Anime Market size was valued at USD 29.33 Billion in 2023 and the total Anime
revenue is expected to grow at a CAGR of 9.5% from 2024 to 2030,
reaching nearly USD 55.37
Billion.
Reports on competitive analyses encompass company overviews,
financial performances, product portfolios, and strategies of key
players in the Anime market. To assess strengths and weaknesses, a
comprehensive SWOT analysis was conducted, while a PESTLE analysis
was carried out to understand the impact of macroeconomic factors
on the market. Also, the report includes detailed analyses of
investments made by market players to enhance their global
presence.
The research methodology utilized in analysing the Anime market
encompasses a thorough approach that combines primary data which is
often collected through surveys, interviews, and focus groups with
industry experts and stakeholders such as anime studios,
merchandise manufacturers, licensors and distributors,
retailers, advertisers and regulatory bodies. This allows for
firsthand insights into market trends, consumer behaviour, and
regulatory challenges and secondary research utilizing reports from
government sources, industry publications, and financial
statements. Market sizing and forecasting techniques are employed
alongside competitive analysis to provide valuable insights into
the market landscape. It also includes trade balance, market entry
strategies, costs in different region, technology adoption,
regulatory framework, compliance requirements and customer
demographics which makes it an investor's guide. The report
encompasses type, Distribution Channel, Origin, segments and their
analysis, which elucidates their influence on the market. The
estimation methodology often adopts a bottom-up approach to
accurately determine market sizes.
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Global Anime Market 2023-2030: Key Highlights
Market Size in
2023:
|
USD 29.33 Bn
|
Market Size in
2030:
|
USD 55.37 Bn
|
CAGR:
|
9.5 %
|
Forecast
Period:
|
2024-2030
|
Base
Year:
|
2023
|
Number of
Pages:
|
229
|
No. of
Tables:
|
138
|
No. of Charts and
Figures:
|
193
|
Regional
Scope:
|
North America, Europe,
Asia Pacific, and Africa, South America
|
Report
Coverage:
|
Market Share, Size and
Forecast by Revenue | 2023−2030, Market Dynamics, Growth Drivers,
Restraints, Investment Opportunities, and Key Trends, Competitive
Landscape, Key Players Benchmarking, Competitive Analysis, MMR
Competition Matrix, Competitive Leadership Mapping, Global Key
Players' Market Ranking Analysis.
|
- Historic Market Size 2017-2023
- CAGR of the market during 2024-2030
- Detailed information on factors that will assist Anime market
growth during the next seven years.
- An estimation of the Anime market size and the impact of
country's GDP on Anime market.
- Forecasts on upcoming trends and changes in consumer
behaviour.
- The growth of the Anime market
- Analysis of the competitive landscape and detailed information
on companies.
- Comprehensive details of factors that will impede the growth of
Anime companies.
Competitive Landscape
The Anime Market includes the presence of several global as well
as regional key players. A few prominent players that offer Anime
in the market are Bones Inc. (Tokyo,
Japan), Kyoto Animation Co. (Japan), Madhouse Inc. (Tokyo, Japan), Production I.G. (Tokyo, Japan) Toei Animation Co. (Shinjuku-ku,
Tokyo), P.A.Works, Inc. (Toyama,
Japan), Pierrot Co., Ltd.
(Tokyo, Japan), Sunrise Inc.
(Tokyo, Japan), Studio Ghibli
(Tokyo, Japan) and others.
What's New: Recent Additions and Updates
- Expansion into Southeast Asia,
South America, and Africa.
- Localization efforts for new markets.
- Technological Advancements
- New Streaming Partnerships and Platforms
- Innovative Marketing Strategies
- Financial Performance and Investment
- Consumer Behavior and Trends
- Regulatory Changes and Challenges
- Consumer Technology Integration.
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Market Overview
The MMR Report for 2020-2021 reveals that the global anime
market shrank by 3.5% in 2020, marking its first decline in 11
years due to COVID-19. Japan's
domestic market declined by 9.7%, while the overseas market grew,
driven by significant investments from North America and China, despite China's stringent regulations posing risks.
Although production is booming, higher costs and labour shortages
present challenges, with efforts underway to address these issues
and improve working conditions. Small studios continue to struggle,
but the report highlights the anime industry's resilience and
underscores both opportunities and challenges ahead.
Despite the impact of the pandemic, the Japanese anime industry
is growing, according to Anime Industry Report 2022. At the TIFFCOM
conference, Anime Industry Report Editor-in-Chief Masuda Hiromichi
and TIFF Japan Animation Department Programming Advisor Fujitsu
Ryota said the industry peaked overall 2021 with USD 18.4 billion. This growth, encompassing TV,
film, streaming, video, goods, amusements, music, foreign sales,
and live entertainment, marked a 9% increase over the previous peak
in 2019. While the pandemic caused a setback in 2020, the industry
rebounded strongly in 2021.
Anime and manga are growing in popularity worldwide, further
fuelled by epidemics. Recent investments by Warner Bros. and
Blackstone's reservation highlights the growing interest in the
anime industry. The Warner Bros. plans to expand its anime
portfolio with adaptations such as Suicide Squad Isekai, aiming to
capitalize on the anime's expanding fan base. Blackstone's
$1.7 billion investment in Infocom,
which now owns Mecha Comics, underscores the economic power of
manga. The move establishes Blackstone as a major player in the
manga market, emphasizing revenue potential through creation and
merchandising. In addition, the trend toward live adaptations of
popular anime series such as Netflix's One Piece and the upcoming
Naruto movie shows anime's growing influence on Western tastes.
With these developments, the future of anime and manga looks
strong, driven by strategic investments and expanding global
demand.
In conclusion, the demand for anime is constantly increasing
worldwide, driven by factors such as the use of new media and
technology, which have increased the speed and accessibility of
Japanese animation. The Maximize Market Research report captures
these trends in detail across various regions. It provides a
comprehensive analysis of market trends, consumer preferences and
competitive landscape in each category. This comprehensive
perspective provides stakeholders with valuable information to
navigate opportunities and challenges, and ensures strategic
decisions for sustainable growth in the global Anime market.
Segment Overview
MMR has segmented the market based on
By
Type
- T.V
- Movie
- Video
- Merchandising
- Music
- Pachinko
- Live Entertainment
- Internet Distribution
By Distribution
Channel
By Origin
By Type, the merchandising segment dominated the global anime
market with the highest share of 30% of the total market in 2023
and is expected to continue its dominance by 2030. Anime
merchandise like t-shirts, keychains, posters, and miniatures are
becoming increasingly popular among the young population.
Additionally, this product is accessible for purchase through a
range of online and offline platforms, offering consumers greater
accessibility. As a result, collecting figurines, keychains,
t-shirts, and other anime character products is becoming popular,
boosting segment growth.
Music, animation, clothing, novels, and Japanese anime
merchandise brought Japanese culture to Indonesia. Japanese anime merchandise is often
seen for sale at fashion shows featuring clothing brands called
Nihon SF Taikai. In addition to the festival, it can also be found
in the distribution of anime merchandise, as well as online anime
merchandise retailers. Online sales of anime merchandise are on the
rise as it becomes easier for the general public to purchase.
Posters, pins, key chains, bookmarks, Cosplay costumes, and other
anime-related items can be purchased.
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Detailed segmentation values for each segment and
explanations for growth are provided in the final report.
Geography Overview
The Asia-Pacific (excluding
Japan) region held the market of
25% and dominated the market in 2023. The region is expected to
grow at a CAGR of 10.65% during the forecast period. China, India,
South Korea and the rest of
Asia are expected to benefit from
the market growth owing to the rapid growth of anime and cartoon
content among the upcoming generation. Furthermore, the use of
advanced technologies to enhance the discovery of anime content is
expected to boost the revenue of the industry.
Japan alone held the largest
market share of 44% of the total share and dominated the global
anime market in 2023. The region is expected to grow at a CAGR of
7.22% and is expected to maintain its dominance by end of the
forecast period. Animation is a huge industry that is extremely
popular all over the world. Almost everyone is familiar with
the animated series created by Disney, Pixar and anime. Young kids
today, they grew up watching animated cartoons. The field of
animation is very popular in Japan. Anime refers to animated films and
series produced in Japan. The
anime industry has been very successful in Japan as well as globally. Japan is known as an animation studio mecca.
There are about 625 animation studios in Japan, and more than 540 in Tokyo alone.
Topps has launched its Animex collectible cards with a major
Shinobi Army convention in Mumbai,
India, making it the first anime collectible card series in
the country. The event for the Naruto series was a 'Tops Animex on
Wheels' mobile festival, where cosplayers roamed the city to
interact with fans. The launch included live unboxing events,
exciting prizes and exclusive items, which gave anime enthusiasts a
sense of community. The pre-registration success of Cards
highlights the growing influence of anime culture in India. This brand is a milestone, celebrating
anime culture and connecting with its passionate fans.
In the final report, past and future numbers and explanations
are incorporated seamlessly to provide a comprehensive
understanding of the Global Anime market.
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manufacturers, science and engineering, electronic components,
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