UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, DC 20549

 

 

FORM 6-K

 

 

REPORT OF FOREIGN PRIVATE ISSUER

PURSUANT TO RULE 13a-16 OR 15d-16

UNDER THE SECURITIES EXCHANGE ACT OF 1934

For the month of November 2014

Commission File Number: 001-35645

 

 

China Mobile Games and Entertainment Group Limited

 

 

Block A, 15/F Huajian Building

233 Tianfu Road, Tianhe District

Guangzhou, People’s Republic of China

(Address of principal executive offices)

 

 

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F:

Form 20-F  x            Form 40-F  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1):  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7):  ¨

 

 

 


SIGNATURE

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

 

China Mobile Games and Entertainment Group Limited
By:  

/s/ Ken Fei Fu Chang

Name:   Ken Fei Fu Chang
Title:   Director and Chief Financial Officer

Date: November 17, 2014


Exhibit Index

 

Exhibit

No.

  

Description

Exhibit 99.1    Press Release


Exhibit 99.1

CMGE Reports Third Quarter 2014 Unaudited Financial Results

HONG KONG, November 17, 2014 — China Mobile Games and Entertainment Group Limited (“CMGE” or the “Company”) (Nasdaq: CMGE), the largest publisher and a leading developer of mobile games in China, today reported its unaudited financial results for the third quarter ended September 30, 2014.

Third Quarter 2014 Financial Highlights

 

    Revenues were RMB357.6 million (US$58.3 million1), compared with RMB98.1 million in the third quarter of 2013 and RMB274.6 million in the second quarter of 2014. Revenues were 264.5% higher year-over-year and 30.2% higher quarter-over-quarter.

 

    Operating income was RMB73.3 million (US$11.9 million), compared with operating loss of RMB1.9 million in the third quarter of 2013 and operating income of RMB43.6 million in the second quarter of 2014. Operating income was RMB75.2 million higher year-over-year and 68.1% higher quarter-over-quarter.

 

    Pre-tax income was RMB74.8 million (US$12.2 million), compared with pre-tax income of RMB24.9 million in the third quarter of 2013 and RMB50.5 million in the second quarter of 2014. Pre-tax income was 200.4% higher year-over-year and 48.1% higher quarter-over-quarter.

 

    Net income was RMB75.2 million (US$12.3 million), compared with net income of RMB25.6 million in the third quarter of 2013 and RMB54.9 million in the second quarter of 2014. Net income was 193.8% higher year-over-year and 37.0% higher quarter-over-quarter.

 

    Non-GAAP2 net income, excluding (1) share-based compensation expenses and (2) independent committee investigation costs, was RMB82.8 million (US$13.5 million), compared with non-GAAP net income of RMB24.9 million in the third quarter of 2013 and non-GAAP net income of RMB63.1 million in the second quarter of 2014. Non-GAAP net income was 232.5% higher year-over-year and 31.2% higher quarter-over-quarter.

 

    Basic and diluted earnings per American depositary share3 (“ADS”) were RMB2.42 (US$0.39) and RMB2.30 (US$0.38), respectively, compared with basic and diluted earnings per ADS of RMB0.98 in the third quarter of 2013. Basic and diluted earnings per ADS were RMB1.76 and RMB1.66, respectively, in the second quarter of 2014.

 

 

1  This announcement contains translations of certain Renminbi (RMB) amounts into U.S. dollars (US$) at specified rates solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB6.1380 to US$1.00, the effective noon buying rate as of September 30, 2014 in The City of New York for cable transfers of RMB as set forth in H.10 weekly statistical release of the Federal Reserve Board.
2  Non-GAAP measures and related reconciliations to GAAP measures are described in the accompanying sections titled “About Non-GAAP Financial Measures” and “Reconciliation of Non-GAAP Financial Measures to Comparable GAAP Measures” at the end of this press release.
3  One ADS represents 14 Class A ordinary shares of the Company’s stock.


Third Quarter Select Operating Data

 

    Total paying user accounts4 for social games were 6.2 million, compared with 2.8 million in the third quarter of 2013 and 5.0 million in the second quarter of 2014. Average revenue per paying user account (“ARPU”) for social games was RMB45.9, compared with RMB24.9 in the third quarter of 2013 and RMB40.1 in the second quarter of 2014.

 

    Total paying user accounts5 for single-player games (excluding single-player game bundles) were 4.0 million, compared with 2.6 million in the third quarter of 2013 and 3.7 million in the second quarter of 2014. ARPU for single-player games (excluding single-player game bundles) was RMB17.2, compared with RMB4.3 in the third quarter of 2013 and RMB15.6 in the second quarter of 2014.

 

    Total subscriptions6 for single-player game bundles were 0.6 million in the third quarter of 2014, compared with 1.6 million in the third quarter of 2013 and 0.9 million in the second quarter of 2014. Average revenue per subscription for single-player game bundles was RMB4.9, compared with RMB5.5 in the third quarter of 2013 and RMB3.7 in the second quarter of 2014.

 

    Average monthly active users (“MAUs”)7 for the third quarter of 2014 were 36.6 million, compared with 15.3 million in the third quarter of 2013 and 20.6 million in the second quarter of 2014. Average daily active users (“DAUs”) 8 for the third quarter of 2014 were 5.3 million, compared with 6.4 million in the third quarter of 2013 and 3.7 million in the second quarter of 2014.

“We are delighted to see continued strong overall financial performance in the third quarter of 2014 and, in particular, continuing growth in revenue,” commented Mr. Ken Jian Xiao, CMGE’s chief executive officer. “We have had a productive quarter and I am pleased to update everyone with a number of exciting developments and achievements with respect to our self-developed games, game publishing, intellectual property, user acquisitions, game engine and user community development businesses. We believe these developments and achievements have positioned our company for continued high growth and strong financial performance.

Self-developed games:

In the third quarter, we launched our massively multiplayer online action role playing game (“MMOARPG”) The New Legend LOGO and War Valley II LOGO and has been intensifying its R&D efforts working on 17 self-developed products, including Naruto LOGO , One-Piece LOGO , Samurai Spirits LOGO , Shaolin Temple LOGO , Feng Zhong Qi Yuan LOGO , Ikkyu San LOGO , and Hello Kitty LOGO . We plan to begin launching these self-developed products beginning in the fourth quarter of this year.

 

 

4  Total paying users for social games represent the number of users (as measured by user accounts) that have purchased in-game items for the relevant period, adjusted to eliminate double-counting of the same user accounts.
5  Total paying users for single-player games represents (i) the number of user accounts that have purchased in-game items for the relevant period, adjusted to eliminate double-counting of the same user account, and (ii) the total number of games purchased through application stores.
6  Total subscriptions represent the total number of monthly subscriptions to our game bundles offered through mobile network operators. A user who pays two subscription fees during one month to subscribe to different game bundles would be counted as two subscriptions.
7  MAUs represent the total number of user accounts that have logged-in to or played a game during a particular month, adjusted to eliminate double-counting of the same user account. Average MAUs for a particular period is the average of the MAUs during that period.
8  DAUs represent the total number of user accounts that have logged-in to or played a game during a particular day, adjusted to eliminate double-counting of the same user account. Average DAUs for a particular period is the average of the DAUs during that period.


In September, we launched our MMOARPG game, The New Legend LOGO , for which we have obtained the IP rights from Shanda Games. The game has incorporated an interactive tool called “YAYA Yu Yin” to facilitate real time communication among players. The New Legend LOGO was ranked number three in the iOS paid rankings, number seven in free rankings and number 20 in gross billings rankings with average DAUs of over 100,000 for a period of time in September, while gross billings for October were more than RMB10 million. In addition, in October, our MMOARPG game, War Valley II LOGO , was launched on four major Korean platforms and was ranked number 1 in free rankings in T-store, number 1 in download rankings in Google Play and number 1 in popularity rankings in T-store and Kakao Talk. Daily gross billings for War Valley II LOGO have reached over RMB0.5 million per day on Korean platforms since launch.

In addition, we will conduct closed beta testing on our self-developed game Feng Zhong Qi Yuan LOGO , for which we have obtained exclusive rights to base the game on the TV drama of the same name. The TV drama debuted on October 1, 2014 and has been very popular in the Chinese TV rankings. In addition to these new product launches, our existing self-developed card games have continued to record strong growth. Our single-player games such as Er Zhan Xiong Ying LOGO have been the driving growth in our single-player game category. We believe that the performance of our self-developed games in 2014 provide strong support for CMGE’s position as one of the world’s top leaders for mobile game development. For example, our self-developed single-player games revenue for the third quarter of 2014 has increased 244.7% compared to the prior quarter and 104.1% compared to the same quarter last year.

Publishing business:

In the third quarter, we placed special emphasis on adding e-sports mobile games, including games with first person shooter (“FPS”), multiplayer online battle arena (“MOBA”) and dance themes. As an official mobile game title in the World E-sports Championship Games (“WECG”), Crisis Action LOGO , one of the world’s first FPS competitive mobile game, performed extremely well. Within 15 days of its launch, the game’s DAUs reached 1.8 million. In October, Crisis Action LOGO generated monthly gross billings of over RMB10 million. Based on our self-developed IPs, The Last Battle LOGO , an official MOBA mobile game title in the WECG, in the Hero’s Blade LOGO series, underwent closed beta testing in October as well. The Hero Series has been continually successful so far with Super Heros LOGO and Tian Tian Ying Xiong LOGO becoming the drivers in the publishing business during the third quarter. Another game title in the Hero Series called The Heroes of the Three Kingdoms LOGO will begin closed beta testing in November as well. In the third quarter, CMGE also launched card games such as Quan Min Huang Di LOGO , based on the TV drama of Bu Bu Jing Qing LOGO , a card game called Quan Min Feng Shen LOGO , all of which are expected to contribute more revenue in the next quarter.

In addition, Uncharted Waters 5 LOGO , the title exclusively licensed from Tecmo Koei Games, underwent its first round of closed beta testing in August and has started a new round of testing in October. We have also licensed a 3D RPG game called Dao Mu OL LOGO to publish in mainland China, Hong Kong, Macau and Taiwan. Its closed beta testing will be conducted in November. Another 3D ARPG game called Wo Zhu San Guo LOGO , for CMGE has obtained publishing rights in mainland China, Hong Kong, Macau, Taiwan and Korea, will undergo closed beta testing in November as well.

In the third quarter, CMGE launched five games overseas, including Chao Shen Xue Yuan LOGO , Chao Shen Lian Meng LOGO and Kan Wo 72 Bian LOGO in Hong Kong, Macau and Taiwan. Chao Shen Xue Yuan LOGO was ranked number 4 among the best-selling games in Taiwan’s Apple App Store. CMGE also launched Age of Tank LOGO in Russia and Korea. In the fourth quarter, CMGE plans to launch Crisis Action LOGO overseas and launch An Hei Chuang Shi Shen LOGO and Qin Shi Ming Yue 2 LOGO (in cooperation with Sohu Chang You LOGO in Hong Kong, Macau and Taiwan. CMGE’s overseas business is expanding.


Intellectual property:

As announced during CMGE’s new product launch press conference in August, we have already made a series of strategic partnerships with some of the world’s top IP owners and game companies in the areas of animation, television, online fiction and classic games.

In the area of animation and classic games, CMGE has established partnerships relating to One-Piece LOGO and Ikkyu San LOGO from Toei Animation, Naruto LOGO from GREE, Uncharted Waters 5 LOGO from Tecmo Koei, and Samurai Spirits LOGO from SNK Playmore, etc. We have also obtained the publishing rights in China for the Android version of King of Fighters’ 97 LOGO , Samurai Spirits II LOGO and Metal Slug 2 LOGO from SNK Playmore. We have also obtained the publishing rights in China for 5 classic games from IGS, including San Guo Zhan Ji Feng Yun Zai Qi LOGO , San Guo Zhan Ji 2 Qun Xiong Zheng Ba LOGO , Xi You Shi E Zhuan LOGO , Xing Yi Quan LOGO and Ao Jian Kuang Dao LOGO .

Recently, CMGE has been granted the mobile game adaptation rights to twelve well-known cartoon IPs, including Hello Kitty LOGO , from the Japanese company, Sanrio. CMGE has also been authorized to develop and publish, in mainland China, Hong Kong, Taiwan and Macau, mobile game based on twelve Sanrio characters, including Hello Kitty LOGO , Bad Badtz-Maru LOGO , Kerokerokeroppi LOGO , My Melody LOGO , Kuromi LOGO , Sugarbunnies LOGO , Pompompurin LOGO , Little Twin Stars LOGO , Cinnamoroll LOGO , U-Sa-Ha-Na LOGO , Patty & Jimmy LOGO and Charmmy Kitty LOGO .

In the area of television, CMGE has obtained the exclusive right to produce mobile games based on the TV series Feng Zhong Qi Yuan LOGO , which is produced by top TV producer Tang Ren Ying Shi LOGO in mainland China. Closed beta testing of this self-developed mobile game of the same title will start in late November.

In the area of online fiction, CMGE, together with Wuxi Manhuang Internet Technology Company Limited, obtained the rights from Tencent to develop an MMOARPG game based on the famous online fiction Ze Tian Ji LOGO , which is expected to be launched by the end of the first quarter of 2015.

In addition, we have also obtained rights from the Shaolin Temple to develop mobile games with themes based on the Shaolin Temple.

CMGE has also been developing its own games based on the IP of Hero’s Blade LOGO , aspects of which are being produced by members of the former Blizzard team and the world-class team that previously produced League of Legends LOGO and Fates Forever LOGO . CMGE will continue to develop mobile games based on Hero’s Blade LOGO . The Last Battle LOGO , an official MOBA mobile game title in the WECG, is one of the games in the series.

User acquisition:

We have pre-installed our proprietary game center application, as well as a series of self-developed poker games on over 60 million handsets as of the end of third quarter of 2014. The game center application has also been launched on many free Wi-Fi environments, including shopping malls, buses and railway stations. Although these Wi-Fi partnerships are still in the early stage, we believe our user acquisition resulting from this strategic alliance with Chinese public Wi-Fi leaders will generate a positive impact in the upcoming few quarters.


Game engine and user community:

In the third quarter, our strategic partner, Beijing Super Flash Software Co. Ltd. launched its “Mobimirage” game engine (“Mirage Engine”) and “Kuai Ying” Mobile Games Supplemental Publishing Platform (“Publishing Platform”) LOGO . The Mirage Engine has already been connected to Tencent’s Wechat service to achieve higher functionality. The developer community surrounding Mirage Engine will serve as a platform for developers to conduct technology exchange, technology support, business cooperation inquiries and as a way to announce official information. The construction of the developer community platform is largely complete and it has begun to be put in to use. The Publishing Platform supports SDK from many major distribution channels, including, among others, Baidu, 360, UC, Dang Le, Kuai Yong and Xiaomi.

In August, CMGE officially launched its 51PK game battle platform, which supports multi-screen interactive and real-time battles. In cooperation with SNK Playmore, CMGE has completed the development of King of Fighters’ 97 LOGO , which will soon be launched. More games will be developed, including Samurai Spirits II LOGO and Metal Slug 2 LOGO .

In addition, Yunva Technology Co. Ltd., in which CMGE has a strategic investment, has combined “YAYA Yu Yin” and “WAYA Shi Pin” into one product called “YAYA Yu Yin 2.0”. CMGE has incorporated YAYA Yu Yin 2.0’s live interactive voice and video communication functions into its poker series and Jue Zhan Sha Cheng LOGO . Moreover, in the many upcoming social games published by CMGE, we will incorporate the same function to facilitate real time communication among players.

Finally, during the second quarter, CMGE strategically invested in and entered into a strategic cooperation with Shenzhen Jin Huan Tian Lang Technology Co. Ltd. (“Jin Huan Tian Lang”), a leading mobile poker game company in China. Jin Huan Tian Lang’s Wa Wa Le Yuan LOGO platform has a history of over 10 years dedicated to establishing a social platform based on poker games with multiple social functions. In the third quarter, CMGE cooperated with Jin Huan Tian Lang to begin cross-marketing and sharing resources and distribution channels, which we expect will enhance CMGE’s leading position in mobile poker games.

According to the 2014 Second Quarter Mobile Game Market Analysis Report published by Analysys International, CMGE again ranks first among China’s mobile game publishers with 19.3% of market share in China (in terms of gross billings), an increase of 1.2% from the prior quarter. In August, CMGE’s Crisis Action LOGO , one of the world’s first FPS competitive mobile game, and Dance Everyday LOGO , a unique 3D dance-themed game, were selected to be official mobile game titles in the WECG.

CMGE has seen positive results from cooperation with the world’s top IP owners and game companies. We expect that this will in turn continue to increase revenues from both our self-developed games and our publishing business,” concluded Mr. Xiao.

Mr. Ken Chang, CMGE’s chief financial officer, added, “I am pleased with our third quarter financial performance. Revenues increased by 30.2% and net profit increased by 37.0% quarter-over-quarter. Our operating margin and net margin have expanded handsomely to 20.5% and 21.0%, respectively, from 15.9% and 20.0% during the previous quarter. Our operating data for both social games and single-player games recorded impressive growth. Paying users for social games and single-player games increased by 24.0% and 8.1%, respectively, and ARPU for social games and single-player games increased by 14.5% and 10.3% respectively, compared to the prior quarter.”


Management Share Repurchase

CMGE has been informed that Mr. Shuling Ying, our chief operating officer, and Mr. Xiao have completed their individual purchases of RMB10 million worth of CMGE’s shares in line with CMGE’s announcement dated August 18, 2014.

Third Quarter 2014 Results

Revenues

Total net revenues were RMB357.6 million (US$58.3 million), an increase of 264.5% from RMB98.1 million during the same period last year and an increase of 30.2% from RMB274.6 million in the prior quarter. The sequential increase was mainly due to the continued success of our self-developed game, Joyful Da Yin Jia LOGO , as well as games in our publishing business, including the success of Super Hero LOGO . The year-over-year increase was due to the strong growth of our self-developed games and our publishing business as well, driven by the increase in the number of paying users and ARPU, which, for our social games paying users, increased 24.0% and 14.5% quarter-over-quarter, respectively. The growth of paying users for our social games was driven by newly published games such as Super Hero LOGO and Tian Tian Ying Xiong LOGO . Meanwhile, paying users and ARPU for our single-player games increased by 8.1% and 10.3% quarter-over-quarter, respectively.

Cost of Revenues

Cost of revenues was RMB125.6 million (US$20.5 million) during the third quarter of 2014, an increase of 207.1% from RMB40.9 million in the third quarter of 2013 and an increase of 17.4% from RMB107.0 million in the second quarter of 2014. The sequential and year-over-year increases were primarily due to the increases in payments made to mobile carrier channels and revenue sharing to distribution channels as our overall revenue continued to grow.

CMGE’s overall gross margin was 64.9% during the third quarter of 2014, compared with 58.3% in the third quarter of 2013 and 61.0% in the second quarter of 2014. The quarter-over-quarter and year-over-year increases were mainly due to an increase in revenues compared to fixed costs, which mainly consist of the amortization of intangible assets and employee salaries. We have also been carefully managing our variable costs which mainly consist of revenue sharing to distribution channels.

Operating Expenses

Operating expenses were RMB158.8 million (US$25.9 million) during the third quarter of 2014, compared with RMB59.0 million in the third quarter of 2013 and RMB123.9 million in the second quarter of 2014. Operating expenses were 44.4% of revenues for the current quarter, which was comparable to 45.1% for the prior quarter. Operating expenses as a percentage of revenues decreased significantly year-over-year from 60.1% due to economies of scale, which resulted in only a minor increase in fixed overheads despite a significant increase in revenues.

Selling expenses were RMB91.4 million (US$14.9 million) during the third quarter of 2014, compared with RMB34.2 million in the third quarter of 2013 and RMB69.1 million in the prior quarter. Selling expenses as a percentage of revenues was 25.6%, comparable to 25.2% for the prior quarter and decreased from 34.9% for the same quarter last year. Selling expenses as a percentage of revenues decreased year-over-year as our revenues increased significantly year-over-year.


General and administrative expenses were RMB34.9 million (US$5.7 million) during the third quarter of 2014, compared with RMB10.5 million in the third quarter of 2013 and RMB32.2 million for the prior quarter. General and administrative expenses as a percentage of revenues were 9.8%, comparable to 11.8% in the prior quarter and 10.7% for the same quarter last year.

Research and development expenses were RMB32.5 million (US$5.3 million) during the third quarter of 2014, compared with RMB14.2 million in the third quarter of 2013 and RMB22.6 million in the prior quarter. Research and development expenses as a percentage of net revenues were 9.1% in the third quarter of 2014, a decrease from 14.5% in the third quarter of 2013 and comparable to that of 8.2% in the second quarter of 2014. The year-over-year decrease was due to a substantial increase in revenues.

Share-based compensation expenses totaled RMB6.1 million (US$1.0 million) during the third quarter of 2014, compared with (RMB0.7 million) in the third quarter of 2013 and RMB7.2 million in the second quarter of 2014. Share-based compensation expenses were comparable to the prior quarter while year-over-year there was an increase due to low share-based compensation resulting from a one-time reversal of share-based compensation for the forfeiture of warrants granted to a consultant last year.

Operating Income (Loss)

As a result of the above factors, CMGE’s operating income was RMB73.3 million (US$11.9 million) during the third quarter of 2014, compared with an operating loss of RMB1.9 million in the third quarter of 2013, RMB75.2 million higher year-over-year and an increase of 68.1% compared to operating income of RMB43.6 million in the second quarter of 2014.

Non-GAAP operating income excluding (1) share-based compensation and (2) independent committee investigation costs was RMB80.9 million (US$13.2 million) during the third quarter of 2014, an increase of RMB83.5 million compared with a non-GAAP operating loss of RMB2.6 million in the third quarter of 2013, and an increase of 56.2% compared with non-GAAP operating income of RMB51.8 million in the second quarter of 2014.

Other Income (Expenses)

There was no material other expenses during the third quarter of 2014. Comparatively, other income for the prior quarter at RMB2.9 million mainly represented government grants and foreign exchange gain due to a stronger RMB exchange rate relative to the US dollar. Other income for the same quarter last year was the reversal of a contingent liability for the accrued tax liability of a subsidiary which was disposed of.

Income Tax

CMGE had an income tax benefit of RMB0.4 million (US$0.1 million) for the third quarter of 2014, compared with an income tax benefit of RMB4.4 million in the second quarter of 2014 and an income tax benefit of RMB0.7 million for the same quarter last year. The sequential decrease in income tax benefit was due to tax concessions that some of our subsidiaries were granted during the second quarter which resulted in the reversal of the first quarter’s tax provisions in the second quarter. Minimal tax benefit was realized for the current quarter as our subsidiaries continued to benefit from tax concessions. The minimal tax benefit was realized for the same quarter last year was due to the loss before income tax that was incurred for the nine months ended September 2013.


Net Income

Net income for the third quarter of 2014 was RMB75.2 million (US$12.3 million), compared with net income of RMB25.6 million in the third quarter of 2013 and net income of RMB54.9 million in the second quarter of 2014. Net income was 193.8% higher year-over-year and 37.0% higher quarter-over-quarter. Net income was higher sequentially and year-over-year because of higher operating profit as our revenues increased while expenses increased to a lesser extent.

Non-GAAP net income excluding (1) share-based compensation and (2) independent committee investigation costs was RMB82.8 million (US$13.5 million) during the third quarter of 2014, compared with a non-GAAP net income of RMB24.9 million in the third quarter of 2013 and non-GAAP net income of RMB63.1 million in the second quarter of 2014.

Basic and Diluted Earnings per ADS

Basic and diluted earnings per ADS during the third quarter of 2014 were RMB2.42 (US$0.39) and RMB2.30 (US$0.38), respectively, compared with basic and diluted earnings per ADS of RMB0.98 in the third quarter of 2013 and basic and diluted earnings per ADS during the second quarter of 2014 of RMB1.76 and RMB1.66, respectively. Non-GAAP basic and diluted earnings per ADS, excluding (1) share-based compensation and (2) independent committee investigation costs, were RMB2.67 (US$0.43) and RMB2.54 (US$0.41), respectively, during the third quarter of 2014, compared with non-GAAP basic and diluted earnings per ADS of RMB0.98 in the third quarter of 2013 and non-GAAP basic and diluted earnings per ADS during the second quarter of 2014 of RMB2.02 and RMB1.91, respectively.

Cash and Cash Equivalents

As of September 30, 2014, CMGE had cash and cash equivalents of RMB385.2 million (US$62.8 million), and CMGE’s short-term investments were RMB42.3 million (US$6.9 million).

Ordinary Shares

CMGE had 437.8 million ordinary shares outstanding (both Class A and Class B ordinary shares, excluding the ordinary shares or the equivalent ADSs issued to Bank of New York Mellon as a reservation for the future exercise of options or warrants) as of September 30, 2014, or the equivalent of 31.3 million ADSs outstanding.

Business Outlook

For the fourth quarter of 2014, CMGE expects its total revenues to be between RMB380 million and RMB400 million. This forecast reflects CMGE’s current and preliminary view on the estimated performance of its game portfolio and on the market and operational conditions, which may fluctuate and are subject to change.


Conference Call

CMGE’s management will host a conference call to discuss the results at 8:00 a.m. Eastern Daylight Time on November 17, 2014 (9:00 p.m. Beijing time on the same day).

The dial-in details for the live conference call are:

 

U.S. Toll Free Dial-In    +1 855-500-8701
Hong Kong Dial-In    +852 3051-2745
China Dial-In    400-120-0654
International Dial-In    +65 6723-9385
Conference ID    33958755

A telephone replay of the call will be available after the conclusion of the conference call at 11:00 a.m. Eastern Daylight Time on November 17, 2014 through 07:59 a.m. Eastern Daylight Time on November 24, 2014. The dial-in details for the replay are:

 

U.S. Toll Free Dial-In    +1 855-452-5696
International Dial In:    +61 2-9003-4211
Conference ID    33958755

A live webcast of the conference call will be available on the investor relations section of CMGE’s website at: http://ir.cmge.com/.

About CMGE

CMGE is the largest publisher and a leading developer of mobile games in China with integrated capabilities across the mobile game value chain. Its fully integrated capabilities include the development, licensing, publishing, distribution and operation of mobile games, primarily in China. Its social games are mainly developed for Android and iOS-based smartphones. CMGE’s extensive distribution network includes its proprietary Game Center application, handset pre-installations, application stores and web platforms and mobile network operators. The Company’s stock is traded on NASDAQ under the symbol CMGE. For more corporate and product information, please visit CMGE’s website at http://www.cmge.com.

Safe Harbor Statement

This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “future,” “intends,” “plans,” “believes,” “estimates,” “confident” and similar statements. CMGE may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission, in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about CMGE’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: our growth strategies as well as our business plans; our future development, results of operations and financial condition; our ability to continue to develop new and attractive products and services; our ability to continue to develop new technologies or upgrade our existing technologies; our ability to attract and retain users and customers and further enhance our brand recognition; the expected growth of and trends in the mobile game industry in China; PRC governmental policies and regulations relating to the mobile game industry in China; competition in the mobile game industry; and general economic and business conditions in China. Further information regarding these and other risks is included in our registration statement on Form F-3, our annual report on Form 20-F and other documents filed with the Securities and Exchange Commission. CMGE does not undertake any obligation to update any forward-looking statement, except as required under applicable law. All information provided in this press release and in the attachments is as of the date of the press release, and CMGE undertakes no duty to update such information, except as required under applicable law.


About Non-GAAP Financial Measures

To supplement CMGE’s financial results presented in accordance with U.S. GAAP, the Company uses non-GAAP financial measures, which are adjusted from results based on U.S. GAAP to exclude (1) share-based compensation expenses, (2) intangible assets impairment loss, and (3) independent committee investigation costs . Reconciliations of non-GAAP financial measures to U.S. GAAP financial measures are set forth in tables at the end of this earnings release, which provide more details on the non-GAAP financial measures.

Non-GAAP financial information is provided as additional information to help investors compare business trends among different reporting periods on a consistent basis and to enhance investors’ overall understanding of the historical and current financial performance of the Company’s continuing operations and prospects for the future. Non-GAAP financial information should not be considered a substitute for or superior to U.S. GAAP results. In addition, calculations of this non-GAAP financial information may be different from calculations used by other companies, and therefore comparability may be limited.

For investor and media inquiries, please contact:

China Mobile Games and Entertainment Group Limited

Tel: +852 2700 6108

E-mail: ir@cmge.com


CHINA MOBILE GAMES AND ENTERTAINMENT GROUP LIMITED

CONSOLIDATED BALANCE SHEETS

(Amounts in thousands of Renminbi (“RMB”) and U.S. Dollars (“US$”), except for number of shares)

 

     As of December 31,      As of September 30,  
     2013*      2014     2014  
     RMB      RMB     US$  
            (Unaudited)     (Unaudited)  

ASSETS

       

Current assets:

       

Cash and cash equivalents

     249,126         385,234        62,762   

Restricted cash

     15,725         —          —     

Short-term investments

     51,772         42,283        6,889   

Accounts receivable

     140,049         414,493        67,529   

Prepayment and other current assets

     91,585         234,025        38,127   

Amount due from related party

     6,097         —          —     

Deferred tax assets

     1,100         1,103        180   
  

 

 

    

 

 

   

 

 

 

Total current assets

     555,454         1,077,138        175,487   
  

 

 

    

 

 

   

 

 

 

Non-current assets:

       

Property and equipment, net

     13,085         23,122        3,767   

Goodwill

     564,841         564,841        92,024   

Intangible assets, net

     86,891         191,228        31,155   

Prepayments

     23,000         18,801        3,063   

Long-term investments, net

     2,000         118,165        19,251   

Deferred tax assets

     2,714         2,840        462   

Other non-current assets

     5,139         44,171        7,196   
  

 

 

    

 

 

   

 

 

 

Total non-current assets

     697,670         963,168        156,918   
  

 

 

    

 

 

   

 

 

 

TOTAL ASSETS

     1,253,124         2,040,306        332,405   
  

 

 

    

 

 

   

 

 

 

LIABILITIES, MEZZANINE EQUITY AND SHAREHOLDERS’ EQUITY

       

Current liabilities:

       

Short-term bank borrowing

     14,000         —          —     

Accounts payable

     59,170         145,939        23,776   

Accrued expenses and other liabilities

     41,174         78,477        12,785   

Deferred revenue

     12,413         21,217        3,457   

Income tax payable

     1,851         3,487        568   

Amounts due to related parties

     —           1,896        309   
  

 

 

    

 

 

   

 

 

 

Total current liabilities

     128,608         251,016        40,895   
  

 

 

    

 

 

   

 

 

 

Non-current liabilities:

       

Unrecognized tax benefits

     9,970         10,717        1,746   

Deferred tax liabilities

     7,793         5,255        856   

Other non-current liabilities

     2,000         2,000        326   
  

 

 

    

 

 

   

 

 

 

Total non-current liabilities

     19,763         17,972        2,928   
  

 

 

    

 

 

   

 

 

 

Total liabilities

     148,371         268,988        43,823   
  

 

 

    

 

 

   

 

 

 

Mezzanine equity

       

Contingently redeemable ordinary shares (US$0.001 par value, 26,485,961 shares authorized; 26,485,961 and nil shares issued and outstanding as of December 31, 2013 and September 30, 2014, respectively. Aggregate liquidation preference and redemption amount were RMB77,677 and nil as of December 31, 2013 and September 30, 2014, respectively)

     77,677         —          —     

Shareholders’ equity

       

Class A ordinary shares (US$0.001 par value, 750,000,000 shares authorized; 178,034,362 and 257,015,603 shares issued and outstanding as of December 31, 2013 and September 30, 2014, respectively)

     1,121         1,607        262   

Class B ordinary shares (US$0.001 par value, 250,000,000 shares authorized; 180,821,228 and 180,821,228 shares issued and outstanding as of December 31, 2013 and September 30, 2014, respectively)

     1,179         1,179        192   

Additional paid-in capital

     1,003,417         1,582,513        257,822   

Retained earnings

     19,635         184,329        30,031   

Accumulated other comprehensive income/(loss)

     122         (347     (57
  

 

 

    

 

 

   

 

 

 

Total China Mobile Games and Entertainment Group Limited’s equity

     1,025,474         1,769,281        288,250   

Noncontrolling interests

     1,602         2,037        332   
  

 

 

    

 

 

   

 

 

 

Total shareholders’ equity

     1,027,076         1,771,318        288,582   
  

 

 

    

 

 

   

 

 

 

TOTAL LIABILITIES, MEZZANINE EQUITY AND SHAREHOLDERS’ EQUITY

     1,253,124         2,040,306        332,405   
  

 

 

    

 

 

   

 

 

 

 

* Amounts for the year ended December 31, 2013 were derived from December 31, 2013 audited consolidated financial statements.


CHINA MOBILE GAMES AND ENTERTAINMENT GROUP LIMITED

CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME

(Amounts in thousands of Renminbi (“RMB”) and U.S. Dollars (“US$”),

except for number of shares and per share data)

 

     For the Three Months Ended     For the Nine Months Ended  
     September 30,
2013
    June 30,
2014
    September 30,
2014
    September 30,
2014
    September 30,
2013
    September 30,
2014
    September 30,
2014
 
     RMB     RMB     RMB     US$     RMB     RMB     US$  
     (Unaudited)     (Unaudited)     (Unaudited)     (Unaudited)     (Unaudited)     (Unaudited)     (Unaudited)  

Net Revenues

              

Games

     89,163        274,590        357,648        58,268        172,501        846,943        137,984   

Handset design

     8,893        —          —          —          34,070        —          —     
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Total net revenues

     98,056        274,590        357,648        58,268        206,571        846,943        137,984   
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Cost of revenues

              

Games

     (33,514     (107,023     (125,590     (20,461     (70,562     (312,265     (50,874

Handset design

     (7,431            —          —          (31,393     —          —     
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Total cost of revenues

     (40,945     (107,023     (125,590     (20,461     (101,955     (312,265     (50,874
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Gross profit

     57,111        167,567        232,058        37, 807        104,616        534,678        87,110   

Operating expenses:

              

Selling expenses

     (34,221     (69,107     (91,436     (14,897     (59,041     (217,408     (35,420

General and administrative expenses

     (10,533     (32,249     (34,917     (5,689     (41,781     (90,326     (14,716

Research and development expenses

     (14,213     (22,591     (32,452     (5,287     (34,382     (72,466     (11,806

Impairment of intangible assets

     —         —         —         —         (2,613     —          —     
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Operating income (loss)

     (1,856     43,620        73,253        11,934        (33,201     154,478        25,168   

Interest income

     1,220        3,760        2,327        379        2,407        6,585        1,073   

Income (loss) from equity method investment

     —          265        (780     (127     —          (515     (84

Other income

     14,383        2,881        34        6        15,565        5,457        889   

Change in fair value of contingently returnable consideration assets

     11,163        —          —          —          7,582        —          —     
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Income (loss) before income taxes and noncontrolling interests

     24,910        50,526        74,834        12,192        (7,647     166,005        27,046   

Income tax benefit (expense)

     729        4,364        358        58        (886     (1,269     (207
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Net income (loss)

     25,639        54,890        75,192        12,250        (8,533     164,736        26,839   
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Accretion of contingently redeemable ordinary shares

     (929     —          —          —          (2,254     —          —     
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Net income (loss) attributable to shareholders

     24,710        54,890        75,192        12,250        (10,787     164,736        26,839   
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Net income (loss) attributable to noncontrolling interests

     (215 )     348        (338     (55     357        43        7   

Net income (loss) attributable to China Mobile Games and Entertainment Group Limited’s ordinary shareholders

     24,925        54,542        75,530        12,305        (11,144     164,693        26,832   
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Other comprehensive income (loss):

              

Foreign currency translation adjustment

     1,428        (103     24        4        1,939        (469     (76
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Other comprehensive income (loss)

     1,428        (103     24        4        1,939        (469     (76
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Comprehensive income (loss)

     26,138        54,787        75,216        12,254        (8,848     164,267        26,763   
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Comprehensive income (loss) attributable to noncontrolling interests

     —          355        (337     (55     (52     44        7   

Comprehensive income (loss) attributable to China Mobile Games and Entertainment Group Limited’s ordinary shareholders

     26,138        54,432        75,553        12,309        (8,796     164,223        26,756   
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Earnings (loss) per ADS:

              

Basic

     0.98        1.76        2.42        0.39        (0.42     5.51        0.90   

Diluted

     0.98        1.66        2.30        0.38        (0.42     5.17        0.84   

Weighted average number of ADS:

              

Basic

     23,182,083        31,072,626        31,151,151        31, 151,151        22,172,662        29,913,041        29,913,041   

Diluted

     24,028,319        32,772,264        32,769,323        32,769,323        22,172,662        31,835,825        31,835,825   

 


CHINA MOBILE GAMES AND ENTERTAINMENT GROUP LIMITED

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(Amounts in thousands of Renminbi (“RMB”) and U.S. Dollars (“US$”))

 

     For the Three Months Ended     For the Nine Months Ended  
     September 30,
2013
    June 30,
2014
    September 30,
2014
    September 30,
2014
    September 30,
2013
    September 30,
2014
    September 30,
2014
 
     RMB     RMB     RMB     US$     RMB     RMB     US$  
     (Unaudited)     (Unaudited)     (Unaudited)     (Unaudited)     (Unaudited)     (Unaudited)     (Unaudited)  

Net cash used in operating activities

     (4,840     (184     (62,679     (10,212     (7,166     (86,421     (14,080

Net cash used in investing activities

     (25,606     (152,075     (47,526     (7,743     (47,944     (264,095     (43,026

Net cash provided by financing activities

     152,376        19,718        5,419        883        152,416        486,710        79,295   
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Exchange rate effect on cash and cash equivalents

     1,039        (104     21        4        233        (86     (14

Net increase (decrease) in cash and cash equivalents

     122,969        (132,645     (104,765     (17,068     97,539        136,108        22,175   

Cash and cash equivalents, beginning of the period

     103,306        622,644        489,999        79,830        128,736        249,126        40,587   
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Cash and cash equivalents, end of the period

     226,275        489,999        385,234        62,762        226,275        385,234        62,762   
  

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 


Reconciliations of Non-GAAP Financial Measures to Comparable GAAP Measures

(Amounts in thousands of Renminbi (“RMB”) except for per ADS data)

 

    For the three months ended
September 30, 2013
    For the three months ended
June 30, 2014
    For the three months ended
September 30, 2014
 
    GAAP     Adjustment (a)     Non-GAAP     GAAP     Adjustment (b)     Non-GAAP     GAAP     Adjustment (b)     Non-GAAP  
    RMB     RMB     RMB     RMB     RMB     RMB     RMB     RMB     RMB  

Operating expenses

    58,967        749        59,716        123,947        (8,188     115,759        158,805        (7,649     151,156   

Income (loss) from operations

    (1,856     (749     (2,605     43,620        8,188        51,808        73,253        7,649        80,902   

Operating margin

    -1.9       -2.7     15.9       18.9     20.5       22.6

Net income

    25,639        (749     24,890        54,890        8,188        63,078        75,192        7,649        82,841   

Net margin

    26.1       25.4     20.0       23.0     21.0       23.2

Net income attributable to CMGE

    24,925        (749     24,176        54,542        8,188        62,730        75,530        7,649        83,179   

Net margin attributable to CMGE

    25.4       24.7     19.9       22.8     21.1       23.3

Diluted earnings per
ADS(b)

    0.98          0.98        1.66          1.91        2.30          2.54   

 

     For the nine months ended September 30, 2013     For the nine months ended September 30, 2014  
     GAAP     Adjustment (c)     Non-GAAP     GAAP     Adjustment (b)     Non-GAAP  
     RMB     RMB     RMB     RMB     RMB     RMB  

Operating expenses

     137,817        (13,713     124,104        380,200        (19,468     360,732   

Income (loss) from operations

     (33,201     13,713        (19,488     154,478        19,468        173,946   

Operating margin

     -16.1       -9.4     18.2       20.5

Net income (loss)

     (8,533     13,713        5,180        164,736        19,468        184,204   

Net margin

     -4.1       2.5     19.5       21.7

Net income (loss) attributable to CMGE

     (11,144     13,713        2,569        164,693        19,468        184,161   

Net margin attributable to CMGE

     -5.4       1.2     19.4       21.7

Diluted earnings (loss) per ADS(d)

     -0.42          0.23        5.17          5.78   

 

(a) Adjustment to exclude the share-based compensation expense of each period.
(b) Adjustment to exclude the share-based compensation expense and independent committee investigation costs of each period.
(c) Adjustment to exclude the share-based compensation expense and intangible assets impairment loss of each period.
(d) 1 ADS = 14 Ordinary Shares.
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