GameStop Corp. Reports Holiday Sales Top $1.3 Billion; December Comparable Store Sales Increase 8.7%; Merger Synergies Ahead of
January 05 2006 - 7:30AM
Business Wire
GameStop Corp. (NYSE:GME)(NYSE:GME.B), a leading global video game
and entertainment software retailer, today reported sales results
for the nine-week holiday period ending December 31, 2005. Total
sales for the nine weeks ended December 31, 2005, were $1,347.4
million, a 133% increase from the prior year holiday period of
$577.7 million which was primarily due to the addition of the
Electronics Boutique stores acquired in October 2005. In spite of
the widely publicized shortages of Microsoft's Xbox 360, pro-forma
comparable store sales for the holiday period were in line with
expectations decreasing 1.5%. After a difficult comp in November
due to the release of Halo 2 and Grand Theft Auto: San Andreas in
the prior year, December pro-forma comparable store sales showed
tremendous growth increasing 8.7%. R. Richard Fontaine, Chairman
and Chief Executive Officer, commented, "This year's holiday
performance was particularly notable as GameStop did a great job of
working our business model and generating strong contributions from
all categories of the business. While new video game sales were
slow in November, they rebounded in December, and we experienced
near double digit growth, but did so on a broad range of titles.
Hardware sales were also strong and our used product attracted the
value shopper while making a significant contribution to total
gross margin increases for the period." "I am also very encouraged
that our holiday promotional marketing drove home the overall
concept of value, assortment, and trade-in potential without
depending on steep discounts with little margin." Fontaine
continued, "In addition, our merger with Electronics Boutique,
completed in October, has already begun to pay off. Many 'best
practices' were instituted in the quarter which had significant
margin implications and cost savings over the holiday period. And
the better news is that we fully expect these synergies to increase
as we move through 2006." The top five new video games sold during
the holiday period were WWE Smackdown vs. Raw 2006 from THQ, Star
Wars Battlefront II for both PlayStation 2 and Xbox from Lucas
Arts, Mario Kart DS from Nintendo and Call of Duty 2 from
Activision. Updated Guidance Based on strong gross margins and cost
savings generated during the quarter, GameStop is increasing its
fourth quarter diluted earnings per share guidance to between $1.06
and $1.08. Full year earnings per diluted share are now forecasted
to range from $1.75 to $1.78 as compared to our previously
announced guidance of $1.65 to $1.70, released on November 29,
2005. Please note that earnings guidance does not include merger
costs related to the business combination with Electronics
Boutique. Based on sales results to date in the quarter and the
uncertain flow of Microsoft's Xbox 360 hardware in the month of
January, GameStop is revising its fourth quarter pro-forma
comparable store sales guidance to range from flat to -0.5%. Full
year sales and earnings results and fiscal 2006 earnings guidance
are expected to be released in mid-March 2006. Conference Call and
Webcast Information A conference call with GameStop Corp.'s
management is scheduled for January 5, 2006 at 11:00 a.m. ET to
discuss the 2005 holiday sales results. The conference call will be
simulcast on the Internet at
(http://www.gamestop.com/investor-relations/). The conference call
will be archived on the website until January 19, 2006. About
GameStop Corp. Headquartered in Grapevine, TX, GameStop Corp. is
one of the world's largest video game and entertainment software
retailers. As of October 29, 2005, the company operated 4,416
retail stores throughout the United States and fifteen countries
worldwide. The company also owns two e-commerce sites, GameStop.com
and EBgames.com, and Game Informer(R) magazine, a leading video and
computer game publication. GameStop Corp. sells the most popular
new software, hardware and game accessories for the PC and next
generation video game systems from Sony, Nintendo, and Microsoft.
In addition, the company sells computer and video game magazines
and strategy guides, action figures, and other related merchandise.
General information on GameStop Corp. can be obtained at the
company's corporate Website:
http://www.gamestop.com/investor-relations/. Safe Harbor This press
release contains forward-looking statements within the meaning of
the Private Securities Litigation Reform Act of 1995. Such
statements include, but are not limited to, statements about the
outlook for the fourth quarter and the full year, the ability of
the management team to lead the combined operations, anticipated
sell-through and demand for Xbox 360, future financial and
operating results, the new company's plans, objectives,
expectations and intentions and other statements that are not
historical facts. Such statements are based upon the current
beliefs and expectations of GameStop's management and are subject
to significant risks and uncertainties. Actual results may differ
from those set forth in the forward-looking statements. The
following factors, among others, could cause actual results to
differ from those set forth in the forward-looking statements: the
risk that the businesses of GameStop and Electronics Boutique will
not be integrated successfully or that the cost savings and other
synergies from the combination may not be fully realized or may
take longer to realize than expected; the inability to obtain
sufficient quantities of product to meet consumer demand; and
economic and other events that could reduce or impact consumer
demand. Additional factors that could cause GameStop's results to
differ materially from those described in the forward-looking
statements can be found in the Annual Reports on Forms 10-K/A of
GameStop and Electronics Boutique for the fiscal year ended January
29, 2005 filed with the SEC and available at the SEC's Internet
site at http://www.sec.gov. -0- *T GameStop Corp. Retail Sales Mix
---------------- 9 weeks 9 weeks Ended Ended December 31, 2005
January 1, 2005 ------------------ ------------------ New video
game hardware 20.4% 14.5% New video game software 43.7% 46.9% Used
video game products 19.3% 21.4% Other 16.6% 17.2% *T
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